My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Prince Golem Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Prince Night Witch Graveyard Sparky
Giant Snowball
Archers Night Witch Graveyard
Zap
Archers Prince Night Witch Graveyard Sparky
Barbarian Barrel
Archers Wizard Night Witch Graveyard Sparky
The Log
Archers Prince Graveyard Sparky
Earthquake
Archers Graveyard
Arrows
Archers Night Witch Graveyard
Royal Delivery
Archers Wizard Prince Night Witch Graveyard Sparky
Fireball
Archers Wizard Night Witch Sparky
Poison
Archers Wizard Night Witch Graveyard Sparky
Lightning
Wizard Prince Night Witch Sparky
Rocket
Wizard Prince Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince Golem Night Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Freeze Night Witch Wizard Prince Graveyard Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Archers Freeze Night Witch Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Prince Golem Graveyard
Wizard
Prince Golem Sparky
Freeze
Graveyard
Prince
Archers Wizard Golem Graveyard
Golem
Night Witch Archers Wizard Prince Graveyard Sparky
Night Witch
Golem Graveyard
Graveyard
Freeze Archers Prince Golem Night Witch Sparky
Sparky
Wizard Golem Graveyard

Defense Synergies 0 3

Archers
Wizard
Freeze Prince
Freeze
Wizard Sparky
Prince
Wizard
Golem
Night Witch
Graveyard
Sparky
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Sparky Prince Night Witch
Prince Sparky Archers Freeze Night Witch
Prince Night Witch Sparky
Prince Sparky
Freeze Archers Night Witch
Archers Wizard Freeze Night Witch
Sparky
Sparky Prince Night Witch
Archers Prince Night Witch Sparky
Archers Wizard Freeze Night Witch
Archers Wizard Night Witch
Prince Night Witch Sparky Wizard Freeze
Wizard Sparky Freeze Prince Night Witch
Sparky Prince
Freeze Prince Sparky
Wizard Sparky Prince Night Witch
Archers Wizard Prince Night Witch
Wizard Freeze Archers
Sparky Prince
Wizard Archers Prince Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Prince Sparky
Archers Wizard Prince
Prince Sparky
Prince Night Witch Sparky
Prince Night Witch Sparky
Wizard Archers Freeze
Prince Sparky Archers Night Witch
Prince Sparky
Freeze Prince Sparky
Sparky
Prince Sparky
Prince
Prince Wizard Night Witch Sparky
Wizard Archers Sparky
Sparky Archers Freeze Prince Night Witch
Archers Wizard Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Sparky
Sparky
Freeze Prince Sparky
Wizard Sparky
Wizard Freeze
Archers Wizard Sparky
Wizard Freeze
Wizard
Prince Night Witch Sparky
Wizard Prince Sparky
Archers Wizard
Sparky
Freeze
Prince Sparky
Wizard Sparky
Wizard Sparky
Freeze Sparky
Night Witch Sparky
Archers Wizard Prince Sparky
Wizard
Prince Night Witch Sparky
Wizard
Prince Sparky
Freeze Wizard Sparky
Wizard Sparky
Wizard Prince Sparky
Sparky
Archers Wizard Night Witch Sparky
Wizard Freeze
Night Witch Sparky
Wizard Night Witch Sparky
Freeze Sparky
Prince Sparky
Wizard Sparky
Archers Freeze Prince Night Witch
Archers Wizard
Freeze
Wizard Prince Sparky
Wizard
Sparky
Prince Sparky
Freeze Sparky
Freeze Prince Sparky

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