My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Witch Balloon P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Witch Balloon
Zap
Archers Inferno Tower Witch Balloon
Barbarian Barrel
Archers Inferno Tower Wizard Witch Royal Ghost
The Log
Archers Witch
Earthquake
Archers Inferno Tower Witch
Arrows
Archers Witch
Royal Delivery
Archers Wizard Witch Balloon P.E.K.K.A Royal Ghost
Fireball
Archers Inferno Tower Wizard Witch Balloon
Poison
Archers Inferno Tower Wizard Witch Balloon
Lightning
Inferno Tower Wizard Witch Balloon
Rocket
Inferno Tower Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Royal Ghost Inferno Tower Wizard Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Archers Royal Ghost Inferno Tower

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Balloon P.E.K.K.A Royal Ghost
Inferno Tower
Wizard
Balloon P.E.K.K.A Royal Ghost
Witch
P.E.K.K.A Royal Ghost
Balloon
Archers Wizard The Log Royal Ghost
P.E.K.K.A
Archers Wizard Witch The Log
The Log
Balloon P.E.K.K.A
Royal Ghost
Archers Wizard Witch Balloon

Defense Synergies 2 11

Archers
Inferno Tower Witch P.E.K.K.A The Log
Inferno Tower
The Log Archers Royal Ghost
Wizard
P.E.K.K.A The Log Royal Ghost
Witch
Archers The Log Royal Ghost
Balloon
P.E.K.K.A
The Log Archers Wizard
The Log
Inferno Tower P.E.K.K.A Archers Wizard Witch Royal Ghost
Royal Ghost
Inferno Tower Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard The Log
Inferno Tower P.E.K.K.A Witch The Log
Inferno Tower Witch P.E.K.K.A Archers
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A The Log
The Log Archers Royal Ghost
Inferno Tower Archers Wizard Witch
Inferno Tower P.E.K.K.A The Log
Inferno Tower Witch P.E.K.K.A
Archers Inferno Tower Royal Ghost
Archers Witch Wizard The Log Royal Ghost
Inferno Tower Archers Wizard Witch
Inferno Tower P.E.K.K.A Wizard Witch The Log
Wizard Witch P.E.K.K.A The Log Royal Ghost
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A The Log
Wizard Inferno Tower Witch P.E.K.K.A
Archers Wizard Witch The Log Royal Ghost
Wizard Witch The Log Archers Royal Ghost
P.E.K.K.A Inferno Tower
Wizard Royal Ghost Archers Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Inferno Tower Witch P.E.K.K.A Royal Ghost
Archers Wizard The Log Royal Ghost
P.E.K.K.A Inferno Tower Witch The Log
P.E.K.K.A Inferno Tower The Log
Inferno Tower P.E.K.K.A Witch
Wizard Archers Witch
P.E.K.K.A Archers Inferno Tower Witch
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower Witch The Log
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Inferno Tower Witch
P.E.K.K.A The Log
P.E.K.K.A Inferno Tower Wizard Witch
Wizard Archers Witch
Inferno Tower Witch Archers P.E.K.K.A The Log
Archers Inferno Tower Wizard Witch P.E.K.K.A The Log Royal Ghost
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Royal Ghost
The Log
The Log
Wizard The Log
Wizard Witch
Archers Wizard Witch The Log
The Log Wizard
The Log Wizard
Wizard The Log
Archers Wizard
The Log
The Log
Wizard Witch The Log
Wizard The Log
Archers Wizard The Log
Wizard Witch The Log
The Log
Wizard
The Log
The Log
The Log Wizard Witch
Witch
The Log Wizard Witch Royal Ghost
Wizard Witch The Log
The Log
Archers Wizard Witch
Wizard Witch
Wizard The Log
P.E.K.K.A
Wizard The Log
Archers Witch
Archers Wizard Witch
The Log
Wizard
The Log Wizard
P.E.K.K.A
Witch The Log
Witch
Witch The Log Royal Ghost
P.E.K.K.A
Wizard

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