My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Baby Dragon Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Ram Rider
Giant Snowball
Archers Skeleton Army Baby Dragon Lumberjack Ram Rider
Zap
Archers Skeleton Army Ram Rider
Barbarian Barrel
Archers Wizard Skeleton Army Lumberjack
The Log
Archers Skeleton Army Lumberjack Ram Rider
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Wizard Skeleton Army Baby Dragon Lumberjack Ram Rider
Fireball
Archers Wizard Skeleton Army Baby Dragon Lumberjack Ram Rider
Poison
Archers Wizard Skeleton Army
Lightning
Wizard Baby Dragon Lumberjack Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Skeleton Army Baby Dragon Lumberjack Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Skeleton Army Baby Dragon

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon Lumberjack Ram Rider Mega Knight
Wizard
Lumberjack Ram Rider Mega Knight
Skeleton Army
Baby Dragon
Archers Lumberjack Ram Rider Mega Knight
The Log
Lumberjack Ram Rider Mega Knight
Lumberjack
Archers Wizard Baby Dragon The Log Ram Rider Mega Knight
Ram Rider
Archers Wizard Baby Dragon The Log Lumberjack Mega Knight
Mega Knight
Archers Wizard Baby Dragon The Log Lumberjack Ram Rider

Defense Synergies 0 18

Archers
Skeleton Army Baby Dragon The Log Lumberjack Mega Knight
Wizard
Skeleton Army The Log Lumberjack Mega Knight
Skeleton Army
Archers Wizard The Log Lumberjack
Baby Dragon
Archers The Log Lumberjack Mega Knight
The Log
Archers Wizard Skeleton Army Baby Dragon Lumberjack Ram Rider Mega Knight
Lumberjack
Archers Wizard Skeleton Army Baby Dragon The Log Ram Rider
Ram Rider
The Log Lumberjack
Mega Knight
Archers Wizard Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log Ram Rider
Skeleton Army Lumberjack The Log Ram Rider Mega Knight
Skeleton Army Lumberjack Ram Rider Mega Knight Archers
Skeleton Army Lumberjack Ram Rider Mega Knight
Skeleton Army The Log Lumberjack Mega Knight
Skeleton Army The Log Archers Baby Dragon Lumberjack Mega Knight
Ram Rider Archers Wizard Baby Dragon
Baby Dragon The Log Ram Rider Mega Knight
Skeleton Army Lumberjack
Skeleton Army Archers Lumberjack Mega Knight
Archers Skeleton Army Wizard Baby Dragon The Log Lumberjack Ram Rider Mega Knight
Archers Wizard Baby Dragon Ram Rider
Skeleton Army Lumberjack Mega Knight Wizard The Log Ram Rider
Wizard Skeleton Army Mega Knight Baby Dragon The Log Lumberjack
Skeleton Army Lumberjack Ram Rider Mega Knight
Skeleton Army The Log Lumberjack Ram Rider Mega Knight
Wizard Mega Knight Skeleton Army Lumberjack
Mega Knight Archers Wizard Skeleton Army Baby Dragon The Log Lumberjack Ram Rider
Wizard Baby Dragon The Log Archers Lumberjack Ram Rider Mega Knight
Lumberjack Ram Rider
Wizard Skeleton Army Mega Knight Archers Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Archers
Archers Wizard Baby Dragon The Log Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight The Log Ram Rider
Skeleton Army Lumberjack Mega Knight The Log Ram Rider
Skeleton Army Lumberjack Ram Rider Mega Knight
Wizard Archers Baby Dragon Ram Rider
Skeleton Army Archers Lumberjack Ram Rider
Mega Knight Skeleton Army Lumberjack
Mega Knight Skeleton Army Baby Dragon The Log
Skeleton Army
Mega Knight Lumberjack
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Wizard Lumberjack Ram Rider
Wizard Archers Skeleton Army Baby Dragon Mega Knight
Skeleton Army Archers Baby Dragon The Log Lumberjack
Mega Knight Archers Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Ram Rider
Baby Dragon The Log
The Log
Wizard Baby Dragon The Log Mega Knight
Wizard Baby Dragon Ram Rider
Archers Wizard Baby Dragon The Log
The Log Wizard Baby Dragon Ram Rider
The Log Wizard Ram Rider
Lumberjack
Wizard The Log Ram Rider
Archers Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Mega Knight
Archers Wizard Baby Dragon The Log Mega Knight
Wizard Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon Mega Knight
The Log Wizard Baby Dragon Ram Rider
Wizard Baby Dragon The Log Ram Rider Mega Knight
Baby Dragon The Log
Archers Wizard Baby Dragon
Wizard
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Archers Skeleton Army
Archers Wizard Baby Dragon Ram Rider
The Log
Wizard Baby Dragon Lumberjack Mega Knight
The Log Wizard Baby Dragon
Mega Knight
Baby Dragon The Log
Baby Dragon The Log Mega Knight
Wizard Mega Knight

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