My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Dark Prince Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Dark Prince Miner
Giant Snowball
Archers Wall Breakers Witch Miner Little Prince
Zap
Archers Wall Breakers Dark Prince Witch Little Prince
Barbarian Barrel
Archers Wizard Wall Breakers Dark Prince Witch Little Prince
The Log
Archers Wall Breakers Dark Prince Witch Little Prince
Earthquake
Archers Witch
Arrows
Archers Wall Breakers Witch Little Prince
Royal Delivery
Archers Wizard Wall Breakers Dark Prince Witch Miner Little Prince
Fireball
Archers Wizard Wall Breakers Witch Little Prince
Poison
Archers Wizard Witch Little Prince
Lightning
Wizard Dark Prince Witch Little Prince
Rocket
Wizard Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Archers Miner Little Prince Dark Prince Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Archers Miner

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Wall Breakers Dark Prince Miner
Wizard
Dark Prince Miner
Wall Breakers
Miner Archers The Log
Dark Prince
Archers Wizard Witch Miner Little Prince
Witch
Dark Prince Miner
The Log
Wall Breakers Miner Little Prince
Miner
Wall Breakers Archers Wizard Dark Prince Witch The Log
Little Prince
Dark Prince The Log

Defense Synergies 0 11

Archers
Dark Prince Witch The Log
Wizard
Dark Prince The Log
Wall Breakers
Dark Prince
Archers Wizard Witch The Log Little Prince
Witch
Archers Dark Prince The Log
The Log
Archers Wizard Dark Prince Witch Miner Little Prince
Miner
The Log
Little Prince
Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Dark Prince Witch The Log
Witch Archers Dark Prince
Witch Dark Prince
Dark Prince The Log
The Log Archers Dark Prince
Archers Wizard Witch Little Prince
The Log
Witch
Archers Dark Prince Miner Little Prince
Archers Witch Wizard Dark Prince The Log
Archers Wizard Witch
Wizard Dark Prince Witch The Log
Wizard Dark Prince Witch The Log
The Log
Wizard Dark Prince Witch
Archers Wizard Dark Prince Witch The Log Little Prince
Wizard Witch The Log Archers Dark Prince Little Prince
Wizard Dark Prince Archers Witch The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Dark Prince Witch
Archers Wizard The Log Miner
Dark Prince Witch The Log
Dark Prince The Log
Dark Prince Witch
Wizard Archers Witch
Dark Prince Archers Witch
Dark Prince
Dark Prince Witch The Log
Witch
Dark Prince Witch
Dark Prince The Log
Dark Prince Wizard Witch
Wizard Archers Witch
Witch Archers Dark Prince The Log Little Prince
Archers Wizard Dark Prince Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner
The Log Miner
Dark Prince The Log
Wizard Dark Prince The Log
Wizard Witch
Archers Wizard Witch The Log
The Log Wizard
The Log Miner Wizard
Miner Wizard Dark Prince The Log
Archers Wizard
The Log Miner
The Log
Wizard Witch The Log
Wizard The Log
Archers Wizard Dark Prince The Log
Wizard Witch The Log Miner Little Prince
The Log
Wizard
The Log
The Log
The Log Wizard Dark Prince Witch Little Prince
Witch
The Log Miner Wizard Witch
Wizard Witch The Log Miner
Miner The Log
Archers Wizard Witch Little Prince
Wizard Witch
Wizard The Log Miner
Wizard The Log
Archers Dark Prince Witch
Archers Wizard Witch
The Log
Miner Wizard Dark Prince
The Log Wizard
Dark Prince
Witch The Log
Witch
Dark Prince Witch The Log Miner Little Prince
Wizard

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