My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Musketeer Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Baby Dragon Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers Dart Goblin Musketeer Baby Dragon
Zap
Archers Dart Goblin
Barbarian Barrel
Archers Elite Barbarians Dart Goblin Musketeer Electro Wizard
The Log
Archers Elite Barbarians Dart Goblin Musketeer
Earthquake
Archers
Arrows
Archers Dart Goblin
Royal Delivery
Archers Elite Barbarians Dart Goblin Musketeer Baby Dragon Electro Wizard
Fireball
Archers Elite Barbarians Dart Goblin Musketeer Baby Dragon Electro Wizard
Poison
Archers Dart Goblin Musketeer Electro Wizard
Lightning
Elite Barbarians Musketeer Baby Dragon Electro Wizard
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Dart Goblin Musketeer Baby Dragon Electro Wizard Golden Knight Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Dart Goblin Musketeer

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Baby Dragon
Elite Barbarians
Archers Dart Goblin The Log Golden Knight
Dart Goblin
Elite Barbarians Baby Dragon The Log
Musketeer
Baby Dragon The Log
Baby Dragon
Archers Dart Goblin Musketeer Electro Wizard
The Log
Elite Barbarians Dart Goblin Musketeer
Electro Wizard
Baby Dragon
Golden Knight
Elite Barbarians

Defense Synergies 1 19

Archers
Dart Goblin Baby Dragon The Log Electro Wizard Golden Knight
Elite Barbarians
Dart Goblin The Log Golden Knight
Dart Goblin
Archers Elite Barbarians Musketeer Baby Dragon The Log Electro Wizard Golden Knight
Musketeer
The Log Dart Goblin Baby Dragon Electro Wizard Golden Knight
Baby Dragon
Archers Dart Goblin Musketeer The Log
The Log
Musketeer Archers Elite Barbarians Dart Goblin Baby Dragon Electro Wizard Golden Knight
Electro Wizard
Archers Dart Goblin Musketeer The Log
Golden Knight
Archers Elite Barbarians Dart Goblin Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer Baby Dragon The Log Electro Wizard Golden Knight
Elite Barbarians Dart Goblin Musketeer The Log Electro Wizard
Archers Elite Barbarians Dart Goblin Musketeer Electro Wizard
Elite Barbarians Dart Goblin Musketeer Electro Wizard
Elite Barbarians The Log
The Log Archers Dart Goblin Musketeer Baby Dragon Electro Wizard
Dart Goblin Musketeer Electro Wizard Archers Baby Dragon
Dart Goblin Musketeer Baby Dragon The Log Electro Wizard Golden Knight
Elite Barbarians Musketeer
Elite Barbarians Archers Dart Goblin Musketeer Electro Wizard
Archers Dart Goblin Electro Wizard Musketeer Baby Dragon The Log
Musketeer Archers Dart Goblin Baby Dragon Electro Wizard
Elite Barbarians Musketeer The Log Electro Wizard
Dart Goblin Baby Dragon The Log Electro Wizard Golden Knight
Elite Barbarians Electro Wizard
Elite Barbarians The Log Electro Wizard
Elite Barbarians Musketeer Electro Wizard
Archers Elite Barbarians Dart Goblin Musketeer Baby Dragon The Log Electro Wizard Golden Knight
Baby Dragon The Log Archers Dart Goblin Musketeer Electro Wizard
Elite Barbarians Dart Goblin Musketeer Electro Wizard
Archers Elite Barbarians Dart Goblin Musketeer Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Electro Wizard
Electro Wizard Archers Elite Barbarians Musketeer Baby Dragon The Log
Elite Barbarians Musketeer The Log Electro Wizard Golden Knight
Elite Barbarians Musketeer The Log Electro Wizard
Elite Barbarians Musketeer
Archers Dart Goblin Musketeer Baby Dragon Electro Wizard
Archers Elite Barbarians Dart Goblin Musketeer Electro Wizard
Elite Barbarians
Electro Wizard Elite Barbarians Baby Dragon The Log
Dart Goblin Musketeer
Elite Barbarians Dart Goblin Musketeer Golden Knight
Elite Barbarians The Log Electro Wizard
Elite Barbarians Golden Knight
Archers Dart Goblin Musketeer Baby Dragon
Elite Barbarians Electro Wizard Archers Dart Goblin Musketeer Baby Dragon The Log Golden Knight
Archers Elite Barbarians Dart Goblin Musketeer Baby Dragon The Log Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer Baby Dragon The Log Golden Knight
Dart Goblin Musketeer Baby Dragon The Log Electro Wizard Golden Knight
Dart Goblin Baby Dragon The Log
Dart Goblin Musketeer The Log
Baby Dragon The Log
Dart Goblin Musketeer Baby Dragon
Archers Dart Goblin Musketeer Baby Dragon The Log
The Log Dart Goblin Baby Dragon
The Log Dart Goblin Golden Knight
Elite Barbarians Musketeer Electro Wizard
Dart Goblin Musketeer The Log Electro Wizard Golden Knight
Archers Dart Goblin Musketeer Baby Dragon
Elite Barbarians Dart Goblin Musketeer Baby Dragon The Log Golden Knight
Dart Goblin Musketeer Baby Dragon
Elite Barbarians Dart Goblin Musketeer Baby Dragon The Log
Dart Goblin Musketeer Baby Dragon The Log Golden Knight
Dart Goblin Musketeer Baby Dragon The Log
Archers Dart Goblin Musketeer Baby Dragon The Log Electro Wizard
Dart Goblin Baby Dragon The Log Golden Knight
Musketeer Baby Dragon The Log
Musketeer The Log
Musketeer Baby Dragon The Log
The Log Baby Dragon
The Log Dart Goblin Musketeer Baby Dragon Electro Wizard Golden Knight
Musketeer Baby Dragon The Log Golden Knight
Dart Goblin Musketeer Baby Dragon The Log Golden Knight
Elite Barbarians Archers Dart Goblin Musketeer Baby Dragon Electro Wizard
Electro Wizard Dart Goblin Musketeer
Elite Barbarians
Dart Goblin Musketeer The Log
Electro Wizard
The Log
Electro Wizard Archers Dart Goblin Musketeer
Archers Dart Goblin Musketeer Baby Dragon Electro Wizard
The Log
Dart Goblin Musketeer Baby Dragon Electro Wizard
The Log Dart Goblin Musketeer Baby Dragon
Elite Barbarians Dart Goblin Musketeer
Elite Barbarians Dart Goblin Musketeer Baby Dragon The Log Electro Wizard Golden Knight
Dart Goblin Musketeer Electro Wizard
Dart Goblin Musketeer Baby Dragon The Log Electro Wizard Golden Knight

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