My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Electro Dragon Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Electro Dragon Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Balloon Bandit
Giant Snowball
Archers Balloon Electro Dragon
Zap
Archers Balloon Bandit
Barbarian Barrel
Archers Elite Barbarians Bandit Electro Wizard
The Log
Archers Elite Barbarians Bandit
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Balloon Electro Dragon Bandit Electro Wizard
Fireball
Archers Elite Barbarians Balloon Electro Dragon Bandit Electro Wizard
Poison
Archers Balloon Electro Dragon Electro Wizard
Lightning
Elite Barbarians Balloon Electro Dragon Bandit Electro Wizard
Rocket
Elite Barbarians Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Earthquake Bandit Electro Wizard Balloon Electro Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Earthquake Bandit Electro Wizard

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Balloon Electro Dragon Bandit Mega Knight
Elite Barbarians
Archers Bandit Mega Knight
Earthquake
Balloon Mega Knight
Balloon
Archers Earthquake Electro Dragon Bandit Electro Wizard Mega Knight
Electro Dragon
Archers Balloon Mega Knight
Bandit
Archers Elite Barbarians Balloon Electro Wizard Mega Knight
Electro Wizard
Balloon Bandit Mega Knight
Mega Knight
Archers Elite Barbarians Earthquake Balloon Electro Dragon Bandit Electro Wizard

Defense Synergies 0 9

Archers
Bandit Electro Wizard Mega Knight
Elite Barbarians
Mega Knight
Earthquake
Mega Knight
Balloon
Electro Dragon
Electro Wizard
Bandit
Archers Electro Wizard Mega Knight
Electro Wizard
Archers Electro Dragon Bandit Mega Knight
Mega Knight
Archers Elite Barbarians Earthquake Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Electro Dragon Electro Wizard
Elite Barbarians Electro Dragon Bandit Electro Wizard Mega Knight
Mega Knight Archers Elite Barbarians Electro Dragon Bandit Electro Wizard
Elite Barbarians Electro Dragon Bandit Electro Wizard Mega Knight
Elite Barbarians Earthquake Mega Knight
Archers Earthquake Electro Dragon Bandit Electro Wizard Mega Knight
Electro Wizard Archers Electro Dragon
Earthquake Electro Dragon Bandit Electro Wizard Mega Knight
Elite Barbarians
Elite Barbarians Archers Bandit Electro Wizard Mega Knight
Archers Electro Wizard Earthquake Electro Dragon Bandit Mega Knight
Archers Electro Dragon Electro Wizard
Mega Knight Elite Barbarians Earthquake Electro Dragon Bandit Electro Wizard
Mega Knight Earthquake Electro Dragon Electro Wizard
Elite Barbarians Bandit Electro Wizard Mega Knight
Elite Barbarians Bandit Electro Wizard Mega Knight
Mega Knight Elite Barbarians Electro Dragon Electro Wizard
Mega Knight Archers Elite Barbarians Electro Dragon Bandit Electro Wizard
Earthquake Archers Electro Dragon Bandit Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Mega Knight Archers Elite Barbarians Earthquake Electro Dragon Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Elite Barbarians Bandit Electro Wizard
Bandit Electro Wizard Archers Elite Barbarians Electro Dragon Mega Knight
Bandit Mega Knight Elite Barbarians Electro Dragon Electro Wizard
Mega Knight Elite Barbarians Bandit Electro Wizard
Elite Barbarians Bandit Mega Knight
Archers Electro Dragon Electro Wizard
Archers Elite Barbarians Bandit Electro Wizard
Mega Knight Elite Barbarians
Electro Dragon Electro Wizard Mega Knight Elite Barbarians Bandit
Mega Knight Elite Barbarians Electro Dragon
Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Bandit
Archers Electro Dragon Mega Knight
Elite Barbarians Electro Dragon Electro Wizard Archers
Mega Knight Archers Elite Barbarians Earthquake Electro Dragon Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Electro Dragon Bandit
Electro Dragon Bandit Electro Wizard
Earthquake Electro Dragon Bandit
Earthquake
Earthquake Mega Knight
Electro Dragon
Archers Earthquake
Earthquake Electro Dragon
Electro Dragon Bandit
Elite Barbarians Electro Dragon Electro Wizard
Earthquake Electro Dragon Bandit Electro Wizard
Archers Electro Dragon
Earthquake Elite Barbarians Bandit
Earthquake Electro Dragon Bandit
Earthquake Elite Barbarians
Earthquake Electro Dragon Bandit
Earthquake Electro Dragon Bandit Mega Knight
Earthquake
Archers Earthquake Electro Dragon Bandit Electro Wizard Mega Knight
Earthquake Electro Dragon Mega Knight
Earthquake Mega Knight
Earthquake Electro Dragon
Earthquake Electro Dragon Mega Knight
Earthquake Electro Dragon Bandit Electro Wizard
Electro Dragon Bandit Mega Knight
Bandit
Elite Barbarians Archers Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Elite Barbarians
Earthquake Electro Dragon Bandit Mega Knight
Electro Dragon Electro Wizard
Mega Knight
Earthquake
Earthquake Electro Wizard Archers Electro Dragon Bandit
Archers Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Mega Knight
Earthquake Electro Dragon
Elite Barbarians Electro Dragon Mega Knight
Electro Dragon Elite Barbarians Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon Bandit Electro Wizard Mega Knight
Electro Dragon Mega Knight

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