My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Valkyrie Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers Witch
Zap
Archers Witch
Barbarian Barrel
Archers Elite Barbarians Valkyrie Witch
The Log
Archers Elite Barbarians Mini P.E.K.K.A Witch
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Fireball
Archers Elite Barbarians Witch
Poison
Archers Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Fireball Mini P.E.K.K.A Valkyrie Witch Elite Barbarians Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Elite Barbarians Mini P.E.K.K.A Mega Knight
Elite Barbarians
Valkyrie Archers Fireball Mega Knight
Fireball
Elite Barbarians Mega Knight
Mini P.E.K.K.A
Archers Valkyrie Electro Giant Mega Knight
Valkyrie
Archers Elite Barbarians Mini P.E.K.K.A Witch
Witch
Valkyrie Mega Knight
Electro Giant
Mini P.E.K.K.A
Mega Knight
Archers Elite Barbarians Fireball Mini P.E.K.K.A Witch

Defense Synergies 2 13

Archers
Valkyrie Mini P.E.K.K.A Witch Mega Knight
Elite Barbarians
Valkyrie Mini P.E.K.K.A Mega Knight
Fireball
Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A
Archers Elite Barbarians Fireball Valkyrie Witch Electro Giant
Valkyrie
Archers Elite Barbarians Fireball Mini P.E.K.K.A Witch
Witch
Archers Mini P.E.K.K.A Valkyrie Mega Knight
Electro Giant
Mini P.E.K.K.A
Mega Knight
Archers Elite Barbarians Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Archers Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Witch Valkyrie Mega Knight
Elite Barbarians Fireball Mini P.E.K.K.A Valkyrie Mega Knight
Fireball Archers Valkyrie Mega Knight
Archers Fireball Witch
Fireball Valkyrie Electro Giant Mega Knight
Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Archers Mini P.E.K.K.A Valkyrie Mega Knight
Archers Valkyrie Witch Fireball Electro Giant Mega Knight
Archers Fireball Witch
Mini P.E.K.K.A Mega Knight Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A Mega Knight
Elite Barbarians Fireball Mini P.E.K.K.A Electro Giant Mega Knight
Mega Knight Elite Barbarians Fireball Mini P.E.K.K.A Valkyrie Witch
Fireball Valkyrie Mega Knight Archers Elite Barbarians Witch
Valkyrie Witch Archers Fireball Mega Knight
Mini P.E.K.K.A Elite Barbarians
Valkyrie Mega Knight Archers Elite Barbarians Fireball Mini P.E.K.K.A Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Archers Elite Barbarians Fireball Witch Electro Giant
Fireball Archers Elite Barbarians Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Mega Knight Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch Mega Knight
Fireball Electro Giant Archers Witch
Mini P.E.K.K.A Archers Elite Barbarians Fireball Valkyrie Witch
Mini P.E.K.K.A Mega Knight Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Fireball Mini P.E.K.K.A Valkyrie Witch
Witch
Mega Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Mega Knight Elite Barbarians Fireball Valkyrie Electro Giant
Elite Barbarians Mini P.E.K.K.A Mega Knight Fireball Valkyrie Witch
Archers Fireball Valkyrie Witch Electro Giant Mega Knight
Elite Barbarians Witch Electro Giant Archers Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Mega Knight Archers Elite Barbarians Fireball Mini P.E.K.K.A Witch Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Valkyrie Mega Knight
Fireball Electro Giant Witch
Archers Witch
Fireball
Fireball
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball Archers
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Witch
Fireball Mega Knight
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Mega Knight
Fireball Valkyrie Witch Electro Giant Mega Knight
Fireball Mega Knight
Fireball
Fireball
Electro Giant Fireball Valkyrie Witch Mega Knight
Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball
Elite Barbarians Archers Fireball Witch Electro Giant
Fireball Witch Electro Giant
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Archers Fireball Witch
Fireball Archers Witch
Fireball
Fireball Mini P.E.K.K.A Valkyrie Mega Knight
Fireball
Fireball Electro Giant
Elite Barbarians Mega Knight
Electro Giant Elite Barbarians Fireball Witch
Fireball Witch
Fireball Witch Electro Giant Mega Knight
Fireball Mega Knight

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