My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Guards Balloon
Giant Snowball
Archers Guards Witch Balloon Lumberjack
Zap
Archers Guards Witch Balloon
Barbarian Barrel
Archers Elite Barbarians Guards Witch Lumberjack
The Log
Archers Elite Barbarians Guards Witch Lumberjack
Earthquake
Archers Guards Witch
Arrows
Archers Guards Witch
Royal Delivery
Archers Elite Barbarians Guards Witch Balloon Lumberjack
Fireball
Archers Elite Barbarians Witch Balloon Lumberjack
Poison
Archers Guards Witch Balloon
Lightning
Elite Barbarians Witch Balloon Lumberjack
Rocket
Elite Barbarians Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Guards Freeze Lumberjack Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Archers Guards Freeze

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Barbarian Barrel Balloon Lumberjack
Elite Barbarians
Archers Barbarian Barrel Lumberjack
Barbarian Barrel
Balloon Archers Elite Barbarians Lumberjack
Guards
Lumberjack
Freeze
Balloon
Witch
Lumberjack
Balloon
Barbarian Barrel Freeze Lumberjack Archers
Lumberjack
Balloon Archers Elite Barbarians Barbarian Barrel Guards Witch

Defense Synergies 1 10

Archers
Barbarian Barrel Guards Witch Lumberjack
Elite Barbarians
Barbarian Barrel
Archers Guards Witch Lumberjack
Guards
Archers Barbarian Barrel Witch Lumberjack
Freeze
Lumberjack
Witch
Archers Barbarian Barrel Guards Lumberjack
Balloon
Lumberjack
Archers Barbarian Barrel Guards Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Elite Barbarians Lumberjack Witch
Witch Lumberjack Archers Elite Barbarians Freeze
Elite Barbarians Witch Lumberjack Guards
Elite Barbarians Barbarian Barrel Lumberjack
Barbarian Barrel Freeze Archers Guards Lumberjack
Archers Freeze Witch
Barbarian Barrel
Witch Elite Barbarians Lumberjack
Elite Barbarians Guards Archers Barbarian Barrel Lumberjack
Archers Guards Witch Barbarian Barrel Freeze Lumberjack
Archers Witch
Lumberjack Elite Barbarians Guards Freeze Witch
Barbarian Barrel Guards Freeze Witch Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Freeze Lumberjack
Elite Barbarians Witch Lumberjack
Archers Elite Barbarians Barbarian Barrel Guards Witch Lumberjack
Barbarian Barrel Freeze Witch Archers Guards Lumberjack
Elite Barbarians Lumberjack
Archers Elite Barbarians Barbarian Barrel Guards Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Archers Elite Barbarians Barbarian Barrel Witch
Archers Elite Barbarians Barbarian Barrel Lumberjack
Guards Lumberjack Elite Barbarians Witch
Guards Lumberjack Elite Barbarians Barbarian Barrel
Elite Barbarians Guards Witch Lumberjack
Archers Freeze Witch
Guards Archers Elite Barbarians Witch Lumberjack
Elite Barbarians Lumberjack
Freeze Elite Barbarians Barbarian Barrel Witch
Witch Guards
Elite Barbarians Guards Witch Lumberjack
Elite Barbarians Guards
Elite Barbarians Guards Witch Lumberjack
Archers Witch
Elite Barbarians Guards Witch Archers Barbarian Barrel Freeze Lumberjack
Archers Elite Barbarians Barbarian Barrel Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards Freeze
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Guards Freeze
Barbarian Barrel
Freeze Witch
Archers Witch
Barbarian Barrel Freeze
Elite Barbarians Guards Lumberjack
Barbarian Barrel
Archers
Elite Barbarians Barbarian Barrel
Barbarian Barrel Freeze
Elite Barbarians Barbarian Barrel
Barbarian Barrel Witch
Barbarian Barrel
Barbarian Barrel Freeze
Archers Barbarian Barrel
Barbarian Barrel Witch
Barbarian Barrel
Freeze Barbarian Barrel Witch
Witch
Barbarian Barrel Witch
Witch
Barbarian Barrel
Elite Barbarians Archers Witch
Guards Freeze Witch
Elite Barbarians
Freeze
Archers Barbarian Barrel Guards Freeze Witch
Archers Witch
Freeze
Barbarian Barrel
Lumberjack
Elite Barbarians
Elite Barbarians Guards Freeze Witch
Witch
Barbarian Barrel Freeze Witch

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