My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider Royal Hogs Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Hog Rider Royal Hogs Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider Royal Hogs
Giant Snowball
Archers Hog Rider Royal Hogs Princess Lumberjack
Zap
Archers Royal Hogs Princess
Barbarian Barrel
Archers Elite Barbarians Wizard Royal Hogs Princess Lumberjack
The Log
Archers Elite Barbarians Mini P.E.K.K.A Hog Rider Royal Hogs Princess Lumberjack
Earthquake
Archers Hog Rider Royal Hogs
Arrows
Archers Royal Hogs Princess
Royal Delivery
Archers Elite Barbarians Mini P.E.K.K.A Hog Rider Wizard Royal Hogs Princess Lumberjack
Fireball
Archers Elite Barbarians Hog Rider Wizard Royal Hogs Princess Lumberjack
Poison
Archers Wizard Royal Hogs Princess
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Lumberjack
Rocket
Elite Barbarians Hog Rider Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Princess Mini P.E.K.K.A Hog Rider Lumberjack Wizard Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Princess Mini P.E.K.K.A Hog Rider

Attack Synergies 0 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Mini P.E.K.K.A Hog Rider Royal Hogs Lumberjack
Elite Barbarians
Archers Hog Rider Wizard Lumberjack
Mini P.E.K.K.A
Archers Hog Rider Wizard Royal Hogs Princess Lumberjack
Hog Rider
Archers Elite Barbarians Mini P.E.K.K.A Wizard Princess Lumberjack
Wizard
Elite Barbarians Mini P.E.K.K.A Hog Rider Royal Hogs Lumberjack
Royal Hogs
Archers Mini P.E.K.K.A Wizard Princess Lumberjack
Princess
Mini P.E.K.K.A Hog Rider Royal Hogs
Lumberjack
Archers Elite Barbarians Mini P.E.K.K.A Hog Rider Wizard Royal Hogs

Defense Synergies 0 7

Archers
Mini P.E.K.K.A Lumberjack
Elite Barbarians
Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Archers Elite Barbarians Wizard Princess
Hog Rider
Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack
Royal Hogs
Princess
Mini P.E.K.K.A
Lumberjack
Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack Archers Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Lumberjack
Elite Barbarians Mini P.E.K.K.A Princess Lumberjack
Archers Lumberjack
Archers Wizard Princess
Mini P.E.K.K.A Elite Barbarians Princess Lumberjack
Elite Barbarians Archers Mini P.E.K.K.A Lumberjack
Archers Wizard Princess Lumberjack
Archers Wizard Princess
Mini P.E.K.K.A Lumberjack Elite Barbarians Wizard
Wizard Mini P.E.K.K.A Princess Lumberjack
Elite Barbarians Mini P.E.K.K.A Lumberjack
Elite Barbarians Mini P.E.K.K.A Lumberjack
Wizard Elite Barbarians Mini P.E.K.K.A Lumberjack
Archers Elite Barbarians Wizard Lumberjack
Wizard Archers Princess Lumberjack
Mini P.E.K.K.A Elite Barbarians Lumberjack
Wizard Archers Elite Barbarians Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Archers Elite Barbarians
Archers Elite Barbarians Mini P.E.K.K.A Wizard Lumberjack
Lumberjack Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Lumberjack
Wizard Archers Princess
Mini P.E.K.K.A Archers Elite Barbarians Lumberjack
Mini P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Lumberjack
Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Wizard Lumberjack
Wizard Archers Princess
Elite Barbarians Archers Mini P.E.K.K.A Lumberjack
Archers Elite Barbarians Mini P.E.K.K.A Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess
Wizard
Wizard Princess
Archers Wizard Princess
Wizard Princess
Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack
Wizard Princess
Archers Wizard Princess
Elite Barbarians Princess
Princess
Princess Elite Barbarians
Wizard Princess
Wizard Princess
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard Princess
Wizard Princess
Wizard Princess
Wizard Princess
Wizard Princess
Wizard Princess
Elite Barbarians Archers Wizard Princess
Wizard
Elite Barbarians Mini P.E.K.K.A
Wizard
Princess
Wizard Princess
Archers Princess
Archers Wizard Princess
Mini P.E.K.K.A Wizard Princess Lumberjack
Wizard Princess
Elite Barbarians
Elite Barbarians Princess
Princess
Princess
Wizard

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