My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Princess Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Guards
Giant Snowball
Archers Guards Witch Princess
Zap
Archers Guards Witch Princess
Barbarian Barrel
Archers Elite Barbarians Guards Witch Princess Ice Wizard
The Log
Archers Elite Barbarians Guards Witch Princess
Earthquake
Archers Guards Witch
Arrows
Archers Guards Witch Princess
Royal Delivery
Archers Elite Barbarians Guards Witch Princess Ice Wizard
Fireball
Archers Elite Barbarians Witch Princess Ice Wizard
Poison
Archers Guards Witch Princess Ice Wizard
Lightning
Elite Barbarians Witch Ice Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Princess Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Princess Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Guards Princess Ice Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Guards Princess

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Mega Knight
Elite Barbarians
Rage Archers Mega Knight
Rage
Elite Barbarians Witch
Guards
Witch
Rage Mega Knight
Princess
Mega Knight
Ice Wizard
Mega Knight
Archers Elite Barbarians Witch Princess

Defense Synergies 0 13

Archers
Guards Witch Ice Wizard Mega Knight
Elite Barbarians
Mega Knight
Rage
Guards
Archers Witch Princess Ice Wizard
Witch
Archers Guards Ice Wizard Mega Knight
Princess
Guards Ice Wizard Mega Knight
Ice Wizard
Archers Guards Witch Princess Mega Knight
Mega Knight
Archers Elite Barbarians Witch Princess Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Witch Ice Wizard Mega Knight
Witch Mega Knight Archers Elite Barbarians Ice Wizard
Elite Barbarians Witch Guards Ice Wizard Mega Knight
Elite Barbarians Princess Mega Knight
Archers Guards Ice Wizard Mega Knight
Archers Witch Princess Ice Wizard
Mega Knight
Witch Elite Barbarians Princess Ice Wizard
Elite Barbarians Guards Archers Ice Wizard Mega Knight
Archers Guards Witch Ice Wizard Princess Mega Knight
Archers Witch Princess Ice Wizard
Mega Knight Elite Barbarians Guards Witch Ice Wizard
Mega Knight Guards Witch Princess
Elite Barbarians Mega Knight
Elite Barbarians Mega Knight
Mega Knight Elite Barbarians Witch
Mega Knight Archers Elite Barbarians Guards Witch Ice Wizard
Witch Archers Guards Princess Ice Wizard Mega Knight
Elite Barbarians
Mega Knight Archers Elite Barbarians Guards Witch
Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Archers Elite Barbarians Witch
Archers Elite Barbarians Mega Knight
Guards Mega Knight Elite Barbarians Witch
Guards Mega Knight Elite Barbarians
Elite Barbarians Guards Witch Mega Knight
Archers Witch Princess Ice Wizard
Guards Archers Elite Barbarians Witch Ice Wizard
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Witch
Witch Guards
Mega Knight Elite Barbarians Guards Witch
Mega Knight Elite Barbarians Guards
Elite Barbarians Mega Knight Guards Witch
Archers Witch Princess Mega Knight
Elite Barbarians Guards Witch Archers
Mega Knight Archers Elite Barbarians Witch Princess Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards
Princess Ice Wizard
Guards
Mega Knight
Witch Princess Ice Wizard
Archers Witch Princess
Princess Ice Wizard
Elite Barbarians Guards
Princess
Archers Princess
Elite Barbarians Princess
Princess
Princess Elite Barbarians
Witch Princess
Princess Mega Knight
Archers Princess Mega Knight
Witch Princess Mega Knight
Mega Knight
Princess
Witch Princess Ice Wizard Mega Knight
Witch
Witch Princess Ice Wizard
Witch Princess Mega Knight
Elite Barbarians Archers Witch Princess Ice Wizard
Guards Witch
Elite Barbarians
Mega Knight
Princess
Mega Knight
Princess
Archers Guards Witch Princess
Archers Witch Princess Ice Wizard
Princess Mega Knight
Princess
Elite Barbarians Mega Knight
Elite Barbarians Guards Witch Princess
Witch Princess
Witch Princess Mega Knight
Mega Knight

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