My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Goblin Hut Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers Tombstone Dart Goblin Goblin Hut
Zap
Archers Tombstone Dart Goblin Goblin Hut
Barbarian Barrel
Archers Elite Barbarians Tombstone Dart Goblin Goblin Hut Wizard
The Log
Archers Elite Barbarians Tombstone Dart Goblin Goblin Hut
Earthquake
Archers Tombstone Goblin Hut
Arrows
Archers Tombstone Dart Goblin Goblin Hut
Royal Delivery
Archers Elite Barbarians Dart Goblin Goblin Hut Wizard
Fireball
Archers Elite Barbarians Tombstone Dart Goblin Goblin Hut Wizard
Poison
Archers Tombstone Dart Goblin Goblin Hut Wizard
Lightning
Elite Barbarians Tombstone Goblin Hut Wizard
Rocket
Elite Barbarians Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Tombstone Dart Goblin Goblin Hut Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Tombstone Dart Goblin

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Goblin Hut Barbarian Barrel Mega Knight
Elite Barbarians
Archers Dart Goblin Wizard Barbarian Barrel Mega Knight
Tombstone
Dart Goblin
Elite Barbarians Barbarian Barrel Mega Knight
Goblin Hut
Archers Barbarian Barrel Mega Knight
Wizard
Elite Barbarians Mega Knight
Barbarian Barrel
Archers Elite Barbarians Dart Goblin Goblin Hut Mega Knight
Mega Knight
Archers Elite Barbarians Dart Goblin Goblin Hut Wizard Barbarian Barrel

Defense Synergies 2 17

Archers
Barbarian Barrel Tombstone Dart Goblin Goblin Hut Mega Knight
Elite Barbarians
Dart Goblin Wizard Mega Knight
Tombstone
Dart Goblin Archers Wizard Barbarian Barrel
Dart Goblin
Tombstone Archers Elite Barbarians Goblin Hut Barbarian Barrel Mega Knight
Goblin Hut
Archers Dart Goblin Wizard Barbarian Barrel
Wizard
Elite Barbarians Tombstone Goblin Hut Barbarian Barrel Mega Knight
Barbarian Barrel
Archers Tombstone Dart Goblin Goblin Hut Wizard Mega Knight
Mega Knight
Archers Elite Barbarians Dart Goblin Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Dart Goblin Goblin Hut Wizard Barbarian Barrel
Elite Barbarians Tombstone Dart Goblin Goblin Hut Mega Knight
Goblin Hut Mega Knight Archers Elite Barbarians Tombstone Dart Goblin
Elite Barbarians Goblin Hut Tombstone Dart Goblin Mega Knight
Elite Barbarians Tombstone Barbarian Barrel Mega Knight
Barbarian Barrel Archers Dart Goblin Mega Knight
Dart Goblin Archers Tombstone Goblin Hut Wizard
Dart Goblin Barbarian Barrel Mega Knight
Elite Barbarians Tombstone Goblin Hut
Elite Barbarians Archers Dart Goblin Barbarian Barrel Mega Knight
Archers Dart Goblin Tombstone Goblin Hut Wizard Barbarian Barrel Mega Knight
Archers Dart Goblin Goblin Hut Wizard
Tombstone Goblin Hut Mega Knight Elite Barbarians Wizard
Wizard Mega Knight Tombstone Dart Goblin Goblin Hut Barbarian Barrel
Elite Barbarians Tombstone Goblin Hut Mega Knight
Elite Barbarians Goblin Hut Mega Knight
Wizard Mega Knight Elite Barbarians Tombstone Goblin Hut
Tombstone Mega Knight Archers Elite Barbarians Dart Goblin Goblin Hut Wizard Barbarian Barrel
Wizard Barbarian Barrel Archers Tombstone Dart Goblin Goblin Hut Mega Knight
Elite Barbarians Dart Goblin Goblin Hut
Wizard Mega Knight Archers Elite Barbarians Dart Goblin Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Elite Barbarians Tombstone Goblin Hut Barbarian Barrel
Archers Elite Barbarians Wizard Barbarian Barrel Mega Knight
Tombstone Mega Knight Elite Barbarians Goblin Hut
Mega Knight Elite Barbarians Barbarian Barrel
Elite Barbarians Tombstone Goblin Hut Mega Knight
Wizard Archers Dart Goblin Goblin Hut
Archers Elite Barbarians Tombstone Dart Goblin Goblin Hut
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Tombstone Goblin Hut Barbarian Barrel
Tombstone Dart Goblin Goblin Hut
Mega Knight Elite Barbarians Tombstone Dart Goblin Goblin Hut
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Tombstone Wizard
Wizard Archers Dart Goblin Mega Knight
Elite Barbarians Tombstone Goblin Hut Archers Dart Goblin Barbarian Barrel
Mega Knight Archers Elite Barbarians Dart Goblin Goblin Hut Wizard Barbarian Barrel
Tombstone Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Goblin Hut Barbarian Barrel
Dart Goblin Barbarian Barrel
Wizard Barbarian Barrel Mega Knight
Wizard Dart Goblin
Archers Dart Goblin Wizard
Dart Goblin Wizard Barbarian Barrel
Dart Goblin Wizard
Elite Barbarians
Dart Goblin Wizard Barbarian Barrel
Archers Dart Goblin Wizard
Elite Barbarians Dart Goblin Goblin Hut Barbarian Barrel
Dart Goblin Barbarian Barrel
Elite Barbarians Dart Goblin Goblin Hut Barbarian Barrel
Dart Goblin Goblin Hut Wizard Barbarian Barrel
Dart Goblin Goblin Hut Wizard Barbarian Barrel Mega Knight
Barbarian Barrel
Archers Dart Goblin Wizard Barbarian Barrel Mega Knight
Dart Goblin Wizard Barbarian Barrel Mega Knight
Mega Knight
Wizard
Barbarian Barrel
Wizard Barbarian Barrel Mega Knight
Dart Goblin Wizard Barbarian Barrel
Wizard Mega Knight
Dart Goblin Barbarian Barrel
Elite Barbarians Archers Dart Goblin Wizard
Dart Goblin Goblin Hut Wizard
Elite Barbarians
Dart Goblin Wizard Mega Knight
Mega Knight
Wizard
Archers Tombstone Dart Goblin Goblin Hut Barbarian Barrel
Archers Dart Goblin Wizard
Barbarian Barrel
Dart Goblin Wizard Mega Knight
Dart Goblin Wizard
Elite Barbarians Dart Goblin Mega Knight
Elite Barbarians Dart Goblin
Dart Goblin
Dart Goblin Barbarian Barrel Mega Knight
Dart Goblin Wizard Mega Knight

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