My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Electro Wizard Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Wall Breakers Dark Prince Inferno Dragon
Giant Snowball
Archers Wall Breakers Inferno Dragon Little Prince
Zap
Archers Wall Breakers Dark Prince Inferno Dragon Little Prince
Barbarian Barrel
Archers Elite Barbarians Wall Breakers Dark Prince Electro Wizard Little Prince
The Log
Archers Elite Barbarians Wall Breakers Dark Prince Little Prince
Earthquake
Archers
Arrows
Archers Wall Breakers Little Prince
Royal Delivery
Archers Elite Barbarians Wall Breakers Dark Prince Electro Wizard Inferno Dragon Little Prince
Fireball
Archers Elite Barbarians Wall Breakers Electro Wizard Inferno Dragon Little Prince
Poison
Archers Electro Wizard Little Prince
Lightning
Elite Barbarians Dark Prince Electro Wizard Inferno Dragon Little Prince
Rocket
Elite Barbarians Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Archers Little Prince Dark Prince Electro Wizard Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Archers Little Prince

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Wall Breakers Dark Prince Inferno Dragon
Elite Barbarians
Archers The Log
Wall Breakers
Archers The Log Electro Wizard
Dark Prince
Archers Electro Wizard Little Prince
The Log
Elite Barbarians Wall Breakers Little Prince
Electro Wizard
Wall Breakers Dark Prince
Inferno Dragon
Archers
Little Prince
Dark Prince The Log

Defense Synergies 1 12

Archers
Dark Prince The Log Electro Wizard
Elite Barbarians
Dark Prince The Log
Wall Breakers
Dark Prince
Elite Barbarians Archers The Log Electro Wizard Little Prince
The Log
Archers Elite Barbarians Dark Prince Electro Wizard Inferno Dragon Little Prince
Electro Wizard
Archers Dark Prince The Log Inferno Dragon Little Prince
Inferno Dragon
The Log Electro Wizard
Little Prince
Dark Prince The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Elite Barbarians Inferno Dragon Dark Prince The Log Electro Wizard
Archers Elite Barbarians Dark Prince Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Dark Prince Electro Wizard
Elite Barbarians Dark Prince The Log
The Log Archers Dark Prince Electro Wizard
Electro Wizard Inferno Dragon Archers Little Prince
The Log Electro Wizard
Inferno Dragon Elite Barbarians
Elite Barbarians Archers Dark Prince Electro Wizard Little Prince
Archers Electro Wizard Dark Prince The Log
Inferno Dragon Archers Electro Wizard
Elite Barbarians Dark Prince The Log Electro Wizard
Dark Prince The Log Electro Wizard
Elite Barbarians Inferno Dragon Electro Wizard
Elite Barbarians The Log Electro Wizard Inferno Dragon
Elite Barbarians Dark Prince Electro Wizard
Archers Elite Barbarians Dark Prince The Log Electro Wizard Little Prince
The Log Archers Dark Prince Electro Wizard Inferno Dragon Little Prince
Elite Barbarians Electro Wizard Inferno Dragon
Dark Prince Archers Elite Barbarians The Log Electro Wizard Little Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Dark Prince Electro Wizard
Electro Wizard Archers Elite Barbarians The Log Inferno Dragon
Elite Barbarians Dark Prince The Log Electro Wizard
Dark Prince Elite Barbarians The Log Electro Wizard
Elite Barbarians Dark Prince Inferno Dragon
Archers Electro Wizard
Dark Prince Archers Elite Barbarians Electro Wizard
Elite Barbarians Dark Prince Inferno Dragon
Electro Wizard Elite Barbarians Dark Prince The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians Dark Prince
Elite Barbarians Dark Prince The Log Electro Wizard
Elite Barbarians Dark Prince
Archers
Elite Barbarians Electro Wizard Archers Dark Prince The Log Inferno Dragon Little Prince
Archers Elite Barbarians Dark Prince The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
Dark Prince The Log
Dark Prince The Log
Archers The Log
The Log
The Log
Elite Barbarians Electro Wizard
Dark Prince The Log Electro Wizard
Archers
Elite Barbarians The Log
Elite Barbarians The Log
The Log
The Log
Archers Dark Prince The Log Electro Wizard
The Log Little Prince
The Log
The Log
The Log
The Log Dark Prince Little Prince
Inferno Dragon
The Log Electro Wizard
The Log
The Log
Elite Barbarians Archers Electro Wizard Little Prince
Electro Wizard
Elite Barbarians
The Log
Electro Wizard
The Log
Electro Wizard Archers Dark Prince
Archers Electro Wizard
The Log
Dark Prince Electro Wizard
The Log
Elite Barbarians Dark Prince
Elite Barbarians The Log Electro Wizard
Electro Wizard
Dark Prince The Log Electro Wizard Little Prince
Inferno Dragon

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