My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Guards Phoenix
Giant Snowball
Archers Barbarians Tombstone Guards
Zap
Archers Tombstone Guards
Barbarian Barrel
Archers Barbarians Tombstone Guards
The Log
Archers Barbarians Tombstone Guards
Earthquake
Archers Barbarians Tombstone Guards
Arrows
Archers Tombstone Guards
Royal Delivery
Archers Barbarians Guards
Fireball
Archers Barbarians Tombstone
Poison
Archers Barbarians Tombstone Guards Phoenix
Lightning
Tombstone Phoenix
Rocket
Barbarians Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Tombstone Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Royal Delivery Tombstone Guards Phoenix Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Royal Delivery Tombstone

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Giant
Arrows
Giant Archers Phoenix
Royal Delivery
Barbarians
Tombstone
Giant
Arrows Archers Guards
Guards
Giant
Phoenix
Arrows

Defense Synergies 0 13

Archers
Royal Delivery Tombstone Guards
Arrows
Royal Delivery Barbarians Tombstone Phoenix
Royal Delivery
Archers Arrows Barbarians Tombstone Guards Phoenix
Barbarians
Arrows Royal Delivery
Tombstone
Archers Arrows Royal Delivery Guards Phoenix
Giant
Guards
Archers Royal Delivery Tombstone
Phoenix
Arrows Royal Delivery Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
Barbarians Royal Delivery Tombstone Phoenix
Barbarians Archers Royal Delivery Tombstone
Barbarians Tombstone Guards Phoenix
Arrows Royal Delivery Barbarians Tombstone
Arrows Royal Delivery Archers Guards
Archers Arrows Royal Delivery Tombstone Phoenix
Arrows Barbarians Phoenix
Barbarians Tombstone Phoenix
Guards Archers Royal Delivery Barbarians Phoenix
Archers Barbarians Guards Arrows Royal Delivery Tombstone
Arrows Archers Royal Delivery Phoenix
Barbarians Tombstone Royal Delivery Guards
Arrows Royal Delivery Barbarians Tombstone Guards
Barbarians Tombstone Phoenix
Barbarians Royal Delivery
Barbarians Arrows Royal Delivery Tombstone
Arrows Royal Delivery Tombstone Archers Barbarians Guards
Arrows Royal Delivery Archers Barbarians Tombstone Guards
Barbarians Phoenix
Archers Arrows Royal Delivery Barbarians Guards
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Archers Royal Delivery Tombstone
Royal Delivery Archers Arrows Phoenix
Royal Delivery Barbarians Tombstone Guards
Guards Royal Delivery Barbarians Phoenix
Barbarians Royal Delivery Tombstone Guards Phoenix
Arrows Royal Delivery Archers
Royal Delivery Guards Archers Barbarians Tombstone Phoenix
Royal Delivery Barbarians Phoenix
Royal Delivery Barbarians Tombstone Phoenix
Royal Delivery Barbarians Tombstone Guards Phoenix
Barbarians Tombstone Guards Phoenix
Arrows Royal Delivery Barbarians Guards Phoenix
Royal Delivery Barbarians Tombstone Guards
Archers Barbarians
Barbarians Tombstone Guards Phoenix Archers Royal Delivery
Arrows Archers Royal Delivery Barbarians Phoenix
Arrows Royal Delivery Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows
Arrows
Arrows Barbarians Guards
Arrows
Arrows
Archers Arrows
Arrows
Arrows
Guards
Arrows
Archers Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Archers Arrows
Arrows
Arrows
Arrows Barbarians
Arrows
Arrows
Arrows
Arrows
Archers Arrows
Guards
Arrows
Arrows
Arrows
Archers Barbarians Tombstone Guards
Archers Arrows
Arrows
Arrows
Arrows
Guards

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