My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton Army
Giant Snowball
Archers Skeleton Army Witch Princess
Zap
Archers Skeleton Army Witch Princess
Barbarian Barrel
Archers Skeleton Army Witch Princess
The Log
Archers Skeleton Army Witch Princess
Earthquake
Archers Skeleton Army Witch
Arrows
Archers Skeleton Army Witch Princess
Royal Delivery
Archers Skeleton Army Witch Princess
Fireball
Archers Skeleton Army Witch Princess
Poison
Archers Skeleton Army Witch Princess
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Skeleton Army Princess Fireball Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Giant
Arrows
Fireball Giant Archers
Fireball
Arrows Giant The Log Princess
Giant
Arrows Archers Fireball Witch The Log Princess
Skeleton Army
Witch
Giant
The Log
Fireball Giant Princess
Princess
Fireball Giant The Log

Defense Synergies 1 9

Archers
Skeleton Army Witch The Log
Arrows
Fireball
Fireball
The Log Arrows Princess
Giant
Skeleton Army
Archers The Log Princess
Witch
Archers The Log
The Log
Fireball Archers Skeleton Army Witch Princess
Princess
Fireball Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Skeleton Army Witch The Log
Skeleton Army Witch Archers
Skeleton Army Witch
Arrows Fireball Skeleton Army The Log Princess
Arrows Fireball Skeleton Army The Log Archers
Archers Arrows Fireball Witch Princess
Arrows Fireball The Log
Witch Skeleton Army Princess
Skeleton Army Archers
Archers Skeleton Army Witch Arrows Fireball The Log Princess
Arrows Archers Fireball Witch Princess
Skeleton Army Fireball Witch The Log
Fireball Skeleton Army Arrows Witch The Log Princess
Skeleton Army
Skeleton Army Fireball The Log
Arrows Fireball Skeleton Army Witch
Arrows Fireball Archers Skeleton Army Witch The Log
Arrows Witch The Log Archers Fireball Princess
Skeleton Army Archers Arrows Fireball Witch The Log
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Fireball Witch
Fireball Archers Arrows The Log
Skeleton Army Witch The Log
Skeleton Army Fireball The Log
Skeleton Army Witch
Arrows Fireball Archers Witch Princess
Skeleton Army Archers Fireball Witch
Skeleton Army
Fireball Skeleton Army Witch The Log
Witch Skeleton Army
Witch
Skeleton Army Arrows Fireball The Log
Skeleton Army Fireball Witch
Archers Fireball Skeleton Army Witch Princess
Skeleton Army Witch Archers Fireball The Log
Arrows Archers Fireball Witch The Log Princess
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows The Log
Arrows Fireball The Log Princess
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Arrows The Log
Arrows Fireball Witch Princess
Archers Arrows Witch The Log Princess
Arrows Fireball The Log Princess
Arrows Fireball The Log
Fireball
Arrows Fireball The Log Princess
Fireball Archers Arrows Princess
Fireball The Log Princess
Arrows Fireball Princess
Princess Arrows Fireball The Log
Arrows Fireball Witch The Log Princess
Arrows Fireball The Log Princess
Arrows Fireball
Archers Arrows Fireball The Log Princess
Arrows Fireball Witch The Log Princess
Fireball The Log
Arrows Fireball Princess
The Log
Arrows Fireball The Log
Arrows The Log Fireball Witch Princess
Witch
Arrows Fireball The Log Witch Princess
Fireball Arrows Witch The Log Princess
Fireball Arrows The Log
Archers Arrows Fireball Witch Princess
Fireball Witch
Fireball
Arrows Fireball The Log
Arrows Fireball Princess
Arrows Fireball The Log Princess
Archers Fireball Skeleton Army Witch Princess
Fireball Archers Arrows Witch Princess
Arrows The Log Fireball
Fireball Princess
Arrows The Log Fireball Princess
Arrows Fireball
Fireball Witch The Log Princess
Fireball Witch Princess
Fireball Witch The Log Princess
Fireball

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