My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Guards
Giant Snowball
Archers Wall Breakers Guards
Zap
Archers Inferno Tower Wall Breakers Guards
Barbarian Barrel
Archers Inferno Tower Wall Breakers Guards
The Log
Archers Mini P.E.K.K.A Wall Breakers Guards
Earthquake
Archers Inferno Tower Guards
Arrows
Archers Wall Breakers Guards
Royal Delivery
Archers Mini P.E.K.K.A Wall Breakers Guards
Fireball
Archers Inferno Tower Wall Breakers
Poison
Archers Inferno Tower Guards
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Archers Arrows Guards Fireball Mini P.E.K.K.A Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Archers Arrows Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Wall Breakers Mega Knight
Arrows
Fireball Archers Mini P.E.K.K.A Wall Breakers Mega Knight
Fireball
Arrows Wall Breakers Mega Knight
Mini P.E.K.K.A
Archers Arrows Mega Knight
Inferno Tower
Wall Breakers
Archers Arrows Fireball Mega Knight
Guards
Mega Knight
Archers Arrows Fireball Mini P.E.K.K.A Wall Breakers

Defense Synergies 2 12

Archers
Mini P.E.K.K.A Inferno Tower Guards Mega Knight
Arrows
Mega Knight Fireball Mini P.E.K.K.A Inferno Tower
Fireball
Arrows Mini P.E.K.K.A Inferno Tower Mega Knight
Mini P.E.K.K.A
Archers Arrows Fireball Guards
Inferno Tower
Guards Archers Arrows Fireball Mega Knight
Wall Breakers
Guards
Inferno Tower Archers Mini P.E.K.K.A
Mega Knight
Arrows Archers Fireball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower Mega Knight Archers
Mini P.E.K.K.A Inferno Tower Guards Mega Knight
Arrows Fireball Mini P.E.K.K.A Mega Knight
Arrows Fireball Archers Guards Mega Knight
Inferno Tower Archers Arrows Fireball
Arrows Fireball Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower
Guards Archers Mini P.E.K.K.A Inferno Tower Mega Knight
Archers Guards Arrows Fireball Mega Knight
Arrows Inferno Tower Archers Fireball
Mini P.E.K.K.A Inferno Tower Mega Knight Fireball Guards
Fireball Mega Knight Arrows Mini P.E.K.K.A Guards
Mini P.E.K.K.A Inferno Tower Mega Knight
Inferno Tower Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Fireball Mini P.E.K.K.A Inferno Tower
Arrows Fireball Mega Knight Archers Guards
Arrows Archers Fireball Guards Mega Knight
Mini P.E.K.K.A Inferno Tower
Mega Knight Archers Arrows Fireball Mini P.E.K.K.A Guards
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Archers Fireball Inferno Tower
Fireball Archers Arrows Mini P.E.K.K.A Mega Knight
Guards Mega Knight Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Guards Mega Knight Fireball Inferno Tower
Inferno Tower Mini P.E.K.K.A Guards Mega Knight
Arrows Fireball Archers
Mini P.E.K.K.A Guards Archers Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight
Mega Knight Fireball Mini P.E.K.K.A Inferno Tower
Inferno Tower Guards
Mega Knight Mini P.E.K.K.A Inferno Tower Guards
Mega Knight Arrows Fireball Guards
Mini P.E.K.K.A Mega Knight Fireball Inferno Tower Guards
Archers Fireball Mega Knight
Inferno Tower Guards Archers Fireball Mini P.E.K.K.A
Arrows Mega Knight Archers Fireball Mini P.E.K.K.A Inferno Tower
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards
Fireball Arrows Mega Knight
Arrows Fireball
Archers Arrows
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A Guards
Arrows Fireball
Fireball Archers Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A Mega Knight
Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Fireball Arrows Mega Knight
Fireball Arrows
Archers Arrows Fireball
Fireball Guards
Fireball Mini P.E.K.K.A
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Archers Fireball Guards
Fireball Archers Arrows
Arrows Fireball
Fireball Mini P.E.K.K.A Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Fireball Guards
Fireball
Fireball Mega Knight
Fireball Mega Knight

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