My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine P.E.K.K.A Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Curse Fisherman
Giant Snowball
Archers Flying Machine Goblin Curse Fisherman
Zap
Archers Flying Machine Goblin Curse Fisherman
Barbarian Barrel
Archers Goblin Curse
The Log
Archers Goblin Curse Fisherman
Earthquake
Archers
Arrows
Archers Flying Machine Goblin Curse
Royal Delivery
Archers Flying Machine P.E.K.K.A Fisherman
Fireball
Archers Flying Machine Fisherman
Poison
Archers Flying Machine Goblin Curse Fisherman
Lightning
Fisherman Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Archers Arrows Fisherman Fireball Flying Machine Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Archers Arrows Fisherman

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows P.E.K.K.A Fisherman
Arrows
Fireball Goblin Curse P.E.K.K.A Archers
Fireball
Arrows Goblin Curse
Flying Machine
P.E.K.K.A
Goblin Curse
Arrows Fireball
P.E.K.K.A
Arrows Archers Flying Machine Fisherman
Fisherman
Archers P.E.K.K.A
Monk

Defense Synergies 0 9

Archers
P.E.K.K.A Fisherman
Arrows
Fireball P.E.K.K.A Monk
Fireball
Arrows
Flying Machine
P.E.K.K.A Fisherman
Goblin Curse
P.E.K.K.A
Archers Arrows Flying Machine Fisherman
Fisherman
Archers Flying Machine P.E.K.K.A Monk
Monk
Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine
P.E.K.K.A Flying Machine Goblin Curse Fisherman Monk
P.E.K.K.A Fisherman Archers Goblin Curse
P.E.K.K.A Goblin Curse Fisherman Monk
Arrows Fireball P.E.K.K.A Monk
Arrows Fireball Archers Flying Machine
Archers Arrows Fireball Flying Machine Goblin Curse
Arrows Fireball Flying Machine P.E.K.K.A Monk
P.E.K.K.A Goblin Curse Fisherman
Archers Fisherman
Archers Goblin Curse Arrows Fireball Flying Machine Fisherman
Arrows Archers Fireball Flying Machine Goblin Curse
P.E.K.K.A Fireball Flying Machine Goblin Curse
Fireball Arrows Goblin Curse P.E.K.K.A
P.E.K.K.A Goblin Curse
Monk Fireball Goblin Curse P.E.K.K.A Fisherman
Arrows Fireball P.E.K.K.A Fisherman
Arrows Fireball Archers Flying Machine Fisherman
Arrows Archers Fireball Flying Machine Goblin Curse Fisherman
P.E.K.K.A Goblin Curse Fisherman
Archers Arrows Fireball Flying Machine Goblin Curse P.E.K.K.A Fisherman
P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball P.E.K.K.A Fisherman
Fireball Archers Arrows Flying Machine Fisherman Monk
P.E.K.K.A Fisherman
P.E.K.K.A Fireball Fisherman Monk
P.E.K.K.A Goblin Curse Fisherman
Arrows Fireball Archers Flying Machine Goblin Curse Monk
P.E.K.K.A Archers Fireball Flying Machine
P.E.K.K.A Goblin Curse Fisherman
P.E.K.K.A Fireball Flying Machine Monk
P.E.K.K.A Goblin Curse
P.E.K.K.A Flying Machine
P.E.K.K.A Monk Arrows Fireball
P.E.K.K.A Fireball Goblin Curse
Archers Fireball Flying Machine Goblin Curse
Archers Fireball Flying Machine P.E.K.K.A Fisherman Monk
Arrows Archers Fireball Flying Machine Goblin Curse P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Flying Machine Monk
Arrows Fireball Monk Flying Machine Goblin Curse Fisherman
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Fireball Arrows Goblin Curse
Arrows Fireball Flying Machine Goblin Curse Monk
Archers Arrows Flying Machine
Arrows Fireball Flying Machine Goblin Curse
Arrows Fireball Monk Flying Machine Fisherman
Fireball Fisherman
Monk Arrows Fireball Flying Machine Fisherman
Fireball Monk Archers Arrows Flying Machine Goblin Curse
Flying Machine Fireball Fisherman
Arrows Fireball Flying Machine Fisherman Monk
Arrows Fireball Flying Machine Fisherman
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Monk Arrows Fireball
Fisherman
Archers Arrows Fireball Flying Machine Fisherman Monk
Arrows Fireball Flying Machine Goblin Curse Monk
Fireball Monk
Arrows Fireball
Fisherman Monk
Arrows Fireball Flying Machine Monk
Arrows Goblin Curse Fireball
Fisherman
Arrows Fireball Flying Machine Fisherman Monk
Fireball Arrows Flying Machine Fisherman Monk
Fireball Arrows Goblin Curse Fisherman
Archers Arrows Fireball Flying Machine Goblin Curse
Fireball Flying Machine
Fireball
Arrows Fireball
Arrows Fireball Monk
P.E.K.K.A
Arrows Fireball Goblin Curse Monk
Archers Fireball Flying Machine
Fireball Archers Arrows Flying Machine Goblin Curse Monk
Arrows Fireball
Fireball Flying Machine
Arrows Fireball Flying Machine
Monk Arrows Fireball
Flying Machine P.E.K.K.A
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Monk
P.E.K.K.A
Fireball Monk
Fisherman

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