My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider Little Prince
Zap
Archers Little Prince
Barbarian Barrel
Archers Knight Electro Wizard Little Prince
The Log
Archers Hog Rider Little Prince
Earthquake
Archers Hog Rider
Arrows
Archers Little Prince
Royal Delivery
Archers Knight Hog Rider Electro Wizard Little Prince
Fireball
Archers Hog Rider Electro Wizard Little Prince
Poison
Archers Electro Wizard Little Prince
Lightning
Knight Electro Wizard Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Little Prince Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Hog Rider Mega Knight
Arrows
Hog Rider Archers Knight Mega Knight
Knight
Archers Hog Rider Arrows The Log Electro Wizard Little Prince
Hog Rider
Arrows Knight The Log Archers Electro Wizard Mega Knight Little Prince
The Log
Hog Rider Knight Mega Knight Little Prince
Electro Wizard
Knight Hog Rider Mega Knight
Mega Knight
Archers Arrows Hog Rider The Log Electro Wizard
Little Prince
Knight Hog Rider The Log

Defense Synergies 4 11

Archers
Knight The Log Electro Wizard Mega Knight
Arrows
Mega Knight Knight Little Prince
Knight
Archers Electro Wizard Little Prince Arrows The Log
Hog Rider
The Log
Archers Knight Electro Wizard Mega Knight Little Prince
Electro Wizard
Knight Archers The Log Mega Knight Little Prince
Mega Knight
Arrows Archers The Log Electro Wizard
Little Prince
Knight Arrows The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard
Knight The Log Electro Wizard Mega Knight
Mega Knight Archers Knight Electro Wizard
Knight Electro Wizard Mega Knight
Arrows The Log Mega Knight
Arrows The Log Archers Electro Wizard Mega Knight
Electro Wizard Archers Arrows Little Prince
Arrows The Log Electro Wizard Mega Knight
Knight Archers Electro Wizard Mega Knight Little Prince
Archers Electro Wizard Arrows Knight The Log Mega Knight
Arrows Archers Electro Wizard
Mega Knight Knight The Log Electro Wizard
Mega Knight Arrows The Log Electro Wizard
Knight Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Arrows Knight Electro Wizard
Arrows Mega Knight Archers Knight The Log Electro Wizard Little Prince
Arrows The Log Archers Knight Electro Wizard Mega Knight Little Prince
Electro Wizard
Mega Knight Archers Arrows Knight The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Electro Wizard
Electro Wizard Archers Arrows Knight The Log Mega Knight
Mega Knight Knight The Log Electro Wizard
Mega Knight Knight The Log Electro Wizard
Knight Mega Knight
Arrows Archers Electro Wizard
Archers Knight Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Knight The Log
Mega Knight Knight
Mega Knight Arrows The Log Electro Wizard
Mega Knight Knight
Archers Mega Knight
Electro Wizard Archers Knight The Log Little Prince
Arrows Mega Knight Archers The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Knight The Log
Arrows The Log Mega Knight
Arrows
Archers Arrows The Log
Arrows The Log
Arrows The Log
Electro Wizard
Arrows Knight The Log Electro Wizard
Archers Arrows
Knight The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Archers Arrows The Log Electro Wizard Mega Knight
Arrows The Log Mega Knight Little Prince
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight Little Prince
Arrows The Log Electro Wizard
Arrows The Log Mega Knight
Arrows The Log
Archers Arrows Electro Wizard Little Prince
Electro Wizard
Arrows The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Archers
Archers Arrows Electro Wizard
Arrows The Log
Knight Electro Wizard Mega Knight
Arrows The Log
Arrows
Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight Little Prince
Mega Knight

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