My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Ice Golem Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Ice Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Ice Golem Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Hog Rider Princess
Zap
Archers Goblin Gang Inferno Tower Princess
Barbarian Barrel
Archers Knight Goblin Gang Inferno Tower Princess
The Log
Archers Goblin Gang Hog Rider Princess
Earthquake
Archers Goblin Gang Hog Rider Inferno Tower
Arrows
Archers Goblin Gang Princess
Royal Delivery
Archers Knight Goblin Gang Hog Rider Princess
Fireball
Archers Goblin Gang Hog Rider Inferno Tower Princess
Poison
Archers Goblin Gang Inferno Tower Princess
Lightning
Knight Ice Golem Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Golem Inferno Tower Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Arrows Knight Goblin Gang Princess Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Archers Arrows Knight

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Ice Golem Arrows Hog Rider
Arrows
Hog Rider Archers Knight
Knight
Archers Goblin Gang Hog Rider Princess Arrows
Goblin Gang
Knight Ice Golem Hog Rider Princess
Ice Golem
Archers Goblin Gang Hog Rider
Hog Rider
Arrows Knight Goblin Gang Ice Golem Archers Princess
Inferno Tower
Princess
Knight Goblin Gang Hog Rider

Defense Synergies 7 9

Archers
Knight Ice Golem Goblin Gang Inferno Tower
Arrows
Knight Ice Golem Inferno Tower
Knight
Archers Goblin Gang Inferno Tower Princess Arrows
Goblin Gang
Knight Inferno Tower Archers Ice Golem Princess
Ice Golem
Archers Inferno Tower Arrows Goblin Gang Princess
Hog Rider
Inferno Tower
Knight Goblin Gang Ice Golem Archers Arrows Princess
Princess
Knight Goblin Gang Ice Golem Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Inferno Tower
Inferno Tower Knight Goblin Gang
Goblin Gang Inferno Tower Archers Knight
Inferno Tower Knight Goblin Gang
Arrows Princess
Arrows Goblin Gang Archers
Inferno Tower Archers Arrows Goblin Gang Princess
Arrows Ice Golem Inferno Tower
Inferno Tower Goblin Gang Princess
Knight Goblin Gang Archers Ice Golem Inferno Tower
Archers Goblin Gang Arrows Knight Ice Golem Princess
Arrows Inferno Tower Archers Goblin Gang Princess
Inferno Tower Knight Goblin Gang
Arrows Goblin Gang Princess
Inferno Tower Knight Goblin Gang
Inferno Tower Goblin Gang
Arrows Knight Goblin Gang Inferno Tower
Arrows Archers Knight Goblin Gang
Arrows Archers Knight Ice Golem Princess
Inferno Tower
Goblin Gang Archers Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Ice Golem Inferno Tower
Archers Arrows Knight Goblin Gang Ice Golem
Goblin Gang Knight Ice Golem Inferno Tower
Goblin Gang Knight Ice Golem Inferno Tower
Inferno Tower Knight Goblin Gang
Arrows Archers Goblin Gang Ice Golem Princess
Goblin Gang Archers Knight Ice Golem Inferno Tower
Inferno Tower Knight
Knight Ice Golem Inferno Tower
Inferno Tower Goblin Gang
Knight Inferno Tower
Arrows
Knight Goblin Gang Ice Golem Inferno Tower
Archers Princess
Goblin Gang Inferno Tower Archers Knight Ice Golem
Arrows Archers Ice Golem Inferno Tower Princess
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Ice Golem
Arrows Princess
Arrows
Arrows Knight Ice Golem
Arrows
Arrows Ice Golem Princess
Archers Arrows Princess
Arrows Ice Golem Princess
Arrows
Goblin Gang
Arrows Knight Princess
Archers Arrows Princess
Knight Ice Golem Princess
Arrows Princess
Princess Arrows Ice Golem
Arrows Princess
Arrows Princess
Arrows
Archers Arrows Princess
Arrows Princess
Arrows Princess
Arrows
Arrows Ice Golem Princess
Arrows Princess
Arrows Princess
Arrows
Archers Arrows Ice Golem Princess
Arrows
Arrows Princess
Arrows Princess
Archers Goblin Gang Princess
Archers Arrows Princess
Arrows
Knight Goblin Gang Princess
Arrows Ice Golem Princess
Arrows
Goblin Gang Princess
Princess
Princess

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