My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang Baby Dragon
Zap
Archers Goblin Gang Firecracker
Barbarian Barrel
Archers Knight Goblin Gang Firecracker
The Log
Archers Goblin Gang Firecracker Mini P.E.K.K.A
Earthquake
Archers Goblin Gang Firecracker
Arrows
Archers Goblin Gang Firecracker
Royal Delivery
Archers Knight Goblin Gang Firecracker Mini P.E.K.K.A Baby Dragon
Fireball
Archers Goblin Gang Firecracker Baby Dragon
Poison
Archers Goblin Gang Firecracker
Lightning
Knight Mini P.E.K.K.A Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Gang Firecracker Mini P.E.K.K.A Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Gang

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mini P.E.K.K.A Baby Dragon Mega Knight
Arrows
Archers Knight Mini P.E.K.K.A Mega Knight
Knight
Archers Goblin Gang Firecracker Baby Dragon Arrows
Goblin Gang
Knight Firecracker Mini P.E.K.K.A Baby Dragon
Firecracker
Knight Goblin Gang Mini P.E.K.K.A Baby Dragon Mega Knight
Mini P.E.K.K.A
Archers Arrows Goblin Gang Firecracker Baby Dragon Mega Knight
Baby Dragon
Knight Archers Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight
Archers Arrows Firecracker Mini P.E.K.K.A Baby Dragon

Defense Synergies 4 16

Archers
Knight Goblin Gang Firecracker Mini P.E.K.K.A Baby Dragon Mega Knight
Arrows
Mega Knight Knight Mini P.E.K.K.A
Knight
Archers Goblin Gang Firecracker Arrows Mini P.E.K.K.A Baby Dragon
Goblin Gang
Knight Archers Firecracker Mini P.E.K.K.A
Firecracker
Knight Archers Goblin Gang Mini P.E.K.K.A Baby Dragon Mega Knight
Mini P.E.K.K.A
Archers Arrows Knight Goblin Gang Firecracker Baby Dragon
Baby Dragon
Archers Knight Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Archers Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Baby Dragon
Mini P.E.K.K.A Knight Goblin Gang Firecracker Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Archers Knight
Mini P.E.K.K.A Knight Goblin Gang Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Archers Firecracker Baby Dragon Mega Knight
Archers Arrows Goblin Gang Firecracker Baby Dragon
Arrows Baby Dragon Mega Knight
Mini P.E.K.K.A Goblin Gang
Knight Goblin Gang Archers Firecracker Mini P.E.K.K.A Mega Knight
Archers Goblin Gang Arrows Knight Firecracker Baby Dragon Mega Knight
Arrows Archers Goblin Gang Firecracker Baby Dragon
Mini P.E.K.K.A Mega Knight Knight Goblin Gang
Mega Knight Arrows Goblin Gang Firecracker Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Knight Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Goblin Gang Firecracker Mini P.E.K.K.A
Arrows Mega Knight Archers Knight Goblin Gang Firecracker Baby Dragon
Arrows Baby Dragon Archers Knight Firecracker Mega Knight
Mini P.E.K.K.A
Goblin Gang Mega Knight Archers Arrows Knight Firecracker Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Mega Knight Archers
Archers Arrows Knight Goblin Gang Firecracker Mini P.E.K.K.A Baby Dragon Mega Knight
Goblin Gang Mega Knight Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Knight
Knight Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Firecracker Archers Goblin Gang Baby Dragon
Goblin Gang Mini P.E.K.K.A Archers Knight
Mini P.E.K.K.A Mega Knight Knight
Mega Knight Knight Firecracker Mini P.E.K.K.A Baby Dragon
Goblin Gang
Mega Knight Knight Mini P.E.K.K.A
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Knight Goblin Gang
Archers Firecracker Baby Dragon Mega Knight
Goblin Gang Archers Knight Firecracker Mini P.E.K.K.A Baby Dragon
Arrows Mega Knight Archers Firecracker Mini P.E.K.K.A Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Knight Firecracker
Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Archers Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker
Goblin Gang Mini P.E.K.K.A
Firecracker Arrows Knight
Archers Arrows Firecracker Baby Dragon
Knight Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Mega Knight
Arrows
Mini P.E.K.K.A
Archers Arrows Firecracker Mini P.E.K.K.A Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Archers Arrows Firecracker Baby Dragon
Firecracker
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Archers Goblin Gang
Archers Arrows Firecracker Baby Dragon
Arrows
Knight Goblin Gang Firecracker Mini P.E.K.K.A Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Arrows
Firecracker Mega Knight
Goblin Gang Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Mega Knight
Firecracker Mega Knight

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