My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers Goblin Hut
Zap
Bats Archers Mortar Goblin Hut
Barbarian Barrel
Archers Knight Mortar Goblin Hut Wizard
The Log
Archers Goblin Hut
Earthquake
Archers Mortar Goblin Hut
Arrows
Bats Archers Goblin Hut
Royal Delivery
Bats Archers Knight Goblin Hut Wizard
Fireball
Archers Mortar Goblin Hut Wizard
Poison
Bats Archers Mortar Goblin Hut Wizard
Lightning
Knight Mortar Goblin Hut Wizard
Rocket
Mortar Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Knight Mortar Fireball Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Knight

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mortar
Archers
Knight Arrows Mortar Goblin Hut
Arrows
Fireball Archers Knight Mortar
Knight
Bats Archers Mortar Arrows Fireball Goblin Hut Wizard
Mortar
Knight Bats Archers Arrows Fireball Goblin Hut
Fireball
Arrows Knight Mortar
Goblin Hut
Archers Knight Mortar
Wizard
Knight

Defense Synergies 2 16

Bats
Knight Mortar
Archers
Knight Mortar Goblin Hut
Arrows
Knight Mortar Fireball Goblin Hut
Knight
Bats Archers Arrows Mortar Fireball Goblin Hut Wizard
Mortar
Bats Archers Arrows Knight Fireball Goblin Hut Wizard
Fireball
Arrows Knight Mortar Goblin Hut
Goblin Hut
Archers Arrows Knight Mortar Fireball Wizard
Wizard
Knight Mortar Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball Goblin Hut Wizard
Bats Knight Mortar Goblin Hut
Mortar Goblin Hut Bats Archers Knight
Goblin Hut Bats Knight Mortar
Arrows Fireball
Arrows Fireball Bats Archers
Bats Archers Arrows Mortar Fireball Goblin Hut Wizard
Arrows Fireball
Mortar Goblin Hut
Knight Archers
Bats Archers Arrows Knight Fireball Goblin Hut Wizard
Arrows Bats Archers Fireball Goblin Hut Wizard
Mortar Goblin Hut Bats Knight Fireball Wizard
Fireball Wizard Bats Arrows Mortar Goblin Hut
Knight Mortar Goblin Hut
Mortar Fireball Goblin Hut
Wizard Bats Arrows Knight Mortar Fireball Goblin Hut
Arrows Mortar Fireball Bats Archers Knight Goblin Hut Wizard
Arrows Mortar Wizard Bats Archers Knight Fireball Goblin Hut
Mortar Goblin Hut
Wizard Bats Archers Arrows Knight Fireball
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Goblin Hut
Fireball Archers Arrows Knight Mortar Wizard
Bats Knight Goblin Hut
Bats Knight Fireball
Knight Goblin Hut
Arrows Fireball Wizard Bats Archers Goblin Hut
Bats Archers Knight Fireball Goblin Hut
Knight
Bats Knight Mortar Fireball Goblin Hut
Goblin Hut
Bats Knight Goblin Hut
Arrows Fireball
Knight Fireball Wizard
Wizard Archers Fireball
Goblin Hut Bats Archers Knight Mortar Fireball
Bats Arrows Archers Fireball Goblin Hut Wizard
Arrows Mortar Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Mortar
Arrows Mortar Fireball
Arrows Fireball Goblin Hut
Arrows Knight Fireball
Fireball Wizard Arrows Mortar
Arrows Fireball Wizard Bats
Archers Arrows Mortar Wizard
Arrows Fireball Wizard
Arrows Fireball Mortar Wizard
Bats Fireball
Arrows Knight Mortar Fireball Wizard
Fireball Archers Arrows Wizard
Knight Mortar Fireball Goblin Hut
Arrows Mortar Fireball
Arrows Mortar Fireball Goblin Hut
Arrows Mortar Fireball Goblin Hut Wizard
Arrows Mortar Fireball Goblin Hut Wizard
Arrows Mortar Fireball
Bats
Archers Arrows Mortar Fireball Wizard
Arrows Mortar Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Mortar Fireball
Arrows Mortar Fireball Wizard
Arrows Mortar Fireball Wizard
Fireball Arrows Mortar Wizard
Fireball Arrows Mortar
Bats Archers Arrows Fireball Wizard
Bats Fireball Goblin Hut Wizard
Fireball
Arrows Mortar Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Bats Archers Fireball Goblin Hut
Fireball Archers Arrows Wizard
Arrows Fireball
Fireball Knight Wizard
Arrows Mortar Fireball Wizard
Arrows Fireball
Bats Fireball
Bats Fireball
Mortar Fireball
Fireball Mortar Wizard

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