My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards
Giant Snowball
Archers Guards
Zap
Archers Mortar Guards
Barbarian Barrel
Archers Knight Mortar Tesla Guards
The Log
Archers Guards
Earthquake
Archers Mortar Tesla Guards
Arrows
Archers Guards
Royal Delivery
Archers Knight Guards
Fireball
Archers Mortar Tesla
Poison
Archers Mortar Guards
Lightning
Knight Mortar Tesla
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Guards Mortar Tesla Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mortar Mega Knight
Arrows
Archers Knight Mortar Mega Knight
Knight
Archers Mortar Arrows The Log
Mortar
Knight Archers Arrows The Log
Tesla
Guards
The Log
The Log
Knight Mortar Guards Mega Knight
Mega Knight
Archers Arrows The Log

Defense Synergies 4 16

Archers
Knight Mortar Tesla Guards The Log Mega Knight
Arrows
Mega Knight Knight Mortar Tesla
Knight
Archers Tesla Arrows Mortar The Log
Mortar
Archers Arrows Knight Tesla Guards The Log
Tesla
Knight The Log Archers Arrows Mortar Guards
Guards
Archers Mortar Tesla The Log
The Log
Tesla Archers Knight Mortar Guards Mega Knight
Mega Knight
Arrows Archers The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Tesla The Log
Knight Mortar Tesla The Log Mega Knight
Mortar Tesla Mega Knight Archers Knight
Tesla Knight Mortar Guards Mega Knight
Arrows The Log Mega Knight
Arrows The Log Archers Tesla Guards Mega Knight
Tesla Archers Arrows Mortar
Arrows Tesla The Log Mega Knight
Tesla Mortar
Knight Guards Archers Tesla Mega Knight
Archers Guards Arrows Knight Tesla The Log Mega Knight
Arrows Tesla Archers
Mortar Tesla Mega Knight Knight Guards The Log
Mega Knight Arrows Mortar Tesla Guards The Log
Knight Mortar Tesla Mega Knight
Mortar Tesla The Log Mega Knight
Tesla Mega Knight Arrows Knight Mortar
Arrows Mortar Tesla Mega Knight Archers Knight Guards The Log
Arrows Mortar The Log Archers Knight Tesla Guards Mega Knight
Mortar Tesla
Mega Knight Archers Arrows Knight Tesla Guards The Log
Mortar Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Archers Tesla
Archers Arrows Knight Mortar Tesla The Log Mega Knight
Guards Mega Knight Knight The Log
Guards Mega Knight Knight Tesla The Log
Knight Tesla Guards Mega Knight
Arrows Archers Tesla
Guards Archers Knight Tesla
Mega Knight Knight Tesla
Mega Knight Knight Mortar The Log
Tesla Guards
Mega Knight Knight Tesla Guards
Mega Knight Arrows Guards The Log
Mega Knight Knight Tesla Guards
Archers Tesla Mega Knight
Tesla Guards Archers Knight Mortar The Log
Arrows Mega Knight Archers Tesla The Log
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Guards The Log
Arrows Mortar The Log
Arrows The Log
Arrows Knight Guards The Log
Arrows Mortar The Log Mega Knight
Arrows
Archers Arrows Mortar The Log
Arrows The Log
Arrows The Log Mortar
Guards
Arrows Knight Mortar The Log
Archers Arrows
Knight Mortar The Log
Arrows Mortar
Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar The Log Mega Knight
Arrows Mortar
Archers Arrows Mortar The Log Mega Knight
Arrows Mortar The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Mortar The Log
Arrows The Log Mortar Mega Knight
Arrows Mortar The Log
Arrows Mortar The Log Mega Knight
Arrows Mortar The Log
Archers Arrows
Guards
Arrows Mortar The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Archers Guards
Archers Arrows
Arrows The Log
Knight Mega Knight
Arrows The Log Mortar
Arrows
Mega Knight
Guards The Log
Mortar The Log Mega Knight
Mortar Mega Knight

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