My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Giant Skeleton Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Giant Skeleton Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs Giant Skeleton Phoenix
Giant Snowball
Archers Mega Minion Royal Hogs
Zap
Archers Royal Hogs
Barbarian Barrel
Archers Royal Hogs Giant Skeleton
The Log
Archers Mini P.E.K.K.A Royal Hogs Giant Skeleton
Earthquake
Archers Royal Hogs
Arrows
Archers Royal Hogs
Royal Delivery
Archers Mega Minion Mini P.E.K.K.A Royal Hogs Giant Skeleton
Fireball
Archers Mega Minion Royal Hogs
Poison
Archers Mega Minion Royal Hogs Phoenix
Lightning
Mega Minion Mini P.E.K.K.A Phoenix
Rocket
Royal Hogs Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Poison Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Mega Minion Mini P.E.K.K.A Poison Phoenix Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Mega Minion Mini P.E.K.K.A

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Royal Hogs Giant Skeleton
Arrows
Royal Hogs Archers Mega Minion Mini P.E.K.K.A Giant Skeleton Phoenix
Mega Minion
Arrows Poison Giant Skeleton
Mini P.E.K.K.A
Archers Arrows Royal Hogs Giant Skeleton
Royal Hogs
Arrows Archers Mini P.E.K.K.A Poison
Poison
Mega Minion Royal Hogs Giant Skeleton
Giant Skeleton
Archers Arrows Mega Minion Mini P.E.K.K.A Poison
Phoenix
Arrows

Defense Synergies 0 8

Archers
Mega Minion Mini P.E.K.K.A Giant Skeleton
Arrows
Mega Minion Mini P.E.K.K.A Giant Skeleton Phoenix
Mega Minion
Archers Arrows Giant Skeleton
Mini P.E.K.K.A
Archers Arrows
Royal Hogs
Poison
Giant Skeleton
Archers Arrows Mega Minion
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Mini P.E.K.K.A Mega Minion Phoenix
Mini P.E.K.K.A Archers Mega Minion Giant Skeleton
Mini P.E.K.K.A Mega Minion Phoenix
Arrows Mini P.E.K.K.A Poison Giant Skeleton
Arrows Archers Mega Minion
Mega Minion Archers Arrows Poison Phoenix
Arrows Poison Giant Skeleton Phoenix
Mini P.E.K.K.A Phoenix
Archers Mini P.E.K.K.A Giant Skeleton Phoenix
Archers Poison Arrows Mega Minion Giant Skeleton
Arrows Mega Minion Archers Poison Phoenix
Mini P.E.K.K.A Giant Skeleton
Arrows Mega Minion Mini P.E.K.K.A Poison
Mini P.E.K.K.A Phoenix
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Poison
Arrows Archers Mega Minion
Arrows Poison Archers Mega Minion Giant Skeleton
Mini P.E.K.K.A Phoenix
Archers Arrows Mini P.E.K.K.A Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Giant Skeleton
Poison Archers Arrows Mega Minion Mini P.E.K.K.A Phoenix
Giant Skeleton Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Phoenix
Giant Skeleton Mini P.E.K.K.A Phoenix
Arrows Poison Archers
Mini P.E.K.K.A Archers Mega Minion Giant Skeleton Phoenix
Mini P.E.K.K.A Giant Skeleton Phoenix
Giant Skeleton Mega Minion Mini P.E.K.K.A Poison Phoenix
Mega Minion Phoenix
Mega Minion Mini P.E.K.K.A Giant Skeleton Phoenix
Arrows Poison Giant Skeleton Phoenix
Mini P.E.K.K.A Giant Skeleton
Archers
Phoenix Archers Mega Minion Mini P.E.K.K.A Poison Giant Skeleton
Arrows Poison Archers Mega Minion Mini P.E.K.K.A Giant Skeleton Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Giant Skeleton
Arrows Poison
Arrows Poison Giant Skeleton
Arrows Poison Giant Skeleton
Poison Arrows
Arrows Poison Mega Minion
Archers Arrows Poison
Arrows Poison
Arrows Poison
Mini P.E.K.K.A Poison
Poison Arrows
Poison Archers Arrows
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Mini P.E.K.K.A
Archers Arrows Mega Minion Mini P.E.K.K.A Poison
Arrows Poison
Poison Giant Skeleton
Arrows Poison
Arrows Poison
Arrows Poison
Mega Minion
Arrows Poison
Arrows Poison
Poison Arrows
Poison Archers Arrows
Mega Minion Poison
Mega Minion Mini P.E.K.K.A
Poison Arrows
Arrows Poison
Giant Skeleton
Arrows Poison
Archers
Poison Archers Arrows Mega Minion
Arrows
Poison Mega Minion Mini P.E.K.K.A
Arrows Poison
Arrows Poison Giant Skeleton
Mega Minion
Poison Giant Skeleton
Poison
Poison Giant Skeleton

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