My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Executioner Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Giant Skeleton
Giant Snowball
Archers Hog Rider
Zap
Archers Firecracker
Barbarian Barrel
Archers Firecracker Executioner Giant Skeleton
The Log
Archers Firecracker Mini P.E.K.K.A Hog Rider Giant Skeleton
Earthquake
Archers Firecracker Hog Rider
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Mini P.E.K.K.A Hog Rider Executioner Giant Skeleton
Fireball
Archers Firecracker Hog Rider Executioner
Poison
Archers Firecracker Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Executioner Giant Skeleton Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Firecracker Mini P.E.K.K.A Hog Rider Executioner Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Firecracker Mini P.E.K.K.A

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Hog Rider Giant Skeleton Mega Knight
Arrows
Hog Rider Archers Mini P.E.K.K.A Giant Skeleton Mega Knight
Firecracker
Hog Rider Mini P.E.K.K.A Giant Skeleton Mega Knight
Mini P.E.K.K.A
Archers Arrows Firecracker Hog Rider Giant Skeleton Mega Knight
Hog Rider
Arrows Firecracker Archers Mini P.E.K.K.A Executioner Giant Skeleton Mega Knight
Executioner
Hog Rider Mega Knight
Giant Skeleton
Archers Arrows Firecracker Mini P.E.K.K.A Hog Rider
Mega Knight
Archers Arrows Firecracker Mini P.E.K.K.A Hog Rider Executioner

Defense Synergies 1 12

Archers
Firecracker Mini P.E.K.K.A Giant Skeleton Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Giant Skeleton
Firecracker
Archers Mini P.E.K.K.A Giant Skeleton Mega Knight
Mini P.E.K.K.A
Archers Arrows Firecracker Executioner
Hog Rider
Executioner
Mini P.E.K.K.A Giant Skeleton Mega Knight
Giant Skeleton
Archers Arrows Firecracker Executioner
Mega Knight
Arrows Archers Firecracker Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Mini P.E.K.K.A Firecracker Executioner Mega Knight
Mini P.E.K.K.A Mega Knight Archers Executioner Giant Skeleton
Mini P.E.K.K.A Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Giant Skeleton Mega Knight
Arrows Archers Firecracker Executioner Mega Knight
Archers Arrows Firecracker Executioner
Arrows Giant Skeleton Mega Knight
Mini P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A Giant Skeleton Mega Knight
Archers Executioner Arrows Firecracker Giant Skeleton Mega Knight
Arrows Executioner Archers Firecracker
Mini P.E.K.K.A Mega Knight Giant Skeleton
Executioner Mega Knight Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Executioner
Arrows Mega Knight Archers Firecracker Executioner
Arrows Executioner Archers Firecracker Giant Skeleton Mega Knight
Mini P.E.K.K.A
Mega Knight Archers Arrows Firecracker Mini P.E.K.K.A Executioner Giant Skeleton
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Archers Giant Skeleton
Archers Arrows Firecracker Mini P.E.K.K.A Executioner Mega Knight
Giant Skeleton Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Mega Knight
Giant Skeleton Mini P.E.K.K.A Executioner Mega Knight
Arrows Firecracker Executioner Archers
Mini P.E.K.K.A Archers Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Firecracker Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A Giant Skeleton
Mega Knight Arrows Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight Executioner
Archers Firecracker Executioner Mega Knight
Archers Firecracker Mini P.E.K.K.A Executioner Giant Skeleton
Arrows Executioner Mega Knight Archers Firecracker Mini P.E.K.K.A Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker Executioner
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Executioner Arrows Firecracker Mega Knight
Arrows Firecracker Executioner
Archers Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Mini P.E.K.K.A
Firecracker Arrows
Archers Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner Mega Knight
Arrows
Mini P.E.K.K.A
Archers Arrows Firecracker Mini P.E.K.K.A Executioner Mega Knight
Arrows Firecracker Mega Knight
Giant Skeleton Mega Knight
Arrows
Arrows
Arrows Firecracker Executioner Mega Knight
Arrows Firecracker Executioner
Arrows Mega Knight
Arrows Firecracker
Archers Arrows Firecracker Executioner
Firecracker
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Giant Skeleton Mega Knight
Arrows Firecracker
Archers
Archers Arrows Firecracker Executioner
Arrows
Firecracker Mini P.E.K.K.A Executioner Mega Knight
Arrows Firecracker Executioner
Arrows Giant Skeleton
Firecracker Executioner Mega Knight
Firecracker Giant Skeleton
Firecracker Executioner
Firecracker Executioner Giant Skeleton Mega Knight
Firecracker Mega Knight

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