My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant Hog Rider
Giant Snowball
Bats Archers Hog Rider
Zap
Bats Archers Royal Giant
Barbarian Barrel
Archers Bomb Tower
The Log
Archers Royal Giant Mini P.E.K.K.A Hog Rider
Earthquake
Archers Bomb Tower Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Mini P.E.K.K.A Hog Rider
Fireball
Archers Bomb Tower Hog Rider
Poison
Bats Archers Bomb Tower
Lightning
Mini P.E.K.K.A Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Archers Arrows Mini P.E.K.K.A Bomb Tower Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Archers Arrows

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider Mini P.E.K.K.A Barbarian Barrel
Archers
Arrows Royal Giant Mini P.E.K.K.A Hog Rider Barbarian Barrel
Arrows
Royal Giant Hog Rider Archers Mini P.E.K.K.A
Royal Giant
Bats Arrows Barbarian Barrel Archers Hog Rider
Mini P.E.K.K.A
Bats Archers Arrows Hog Rider Barbarian Barrel
Bomb Tower
Hog Rider
Bats Arrows Archers Royal Giant Mini P.E.K.K.A Barbarian Barrel
Barbarian Barrel
Royal Giant Bats Archers Mini P.E.K.K.A Hog Rider

Defense Synergies 2 10

Bats
Mini P.E.K.K.A Bomb Tower Barbarian Barrel
Archers
Barbarian Barrel Mini P.E.K.K.A Bomb Tower
Arrows
Mini P.E.K.K.A Bomb Tower Barbarian Barrel
Royal Giant
Mini P.E.K.K.A
Bats Archers Arrows Bomb Tower Barbarian Barrel
Bomb Tower
Barbarian Barrel Bats Archers Arrows Mini P.E.K.K.A
Hog Rider
Barbarian Barrel
Archers Bomb Tower Bats Arrows Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Mini P.E.K.K.A Bomb Tower Bats
Mini P.E.K.K.A Bomb Tower Bats Archers
Mini P.E.K.K.A Bomb Tower Bats
Arrows Mini P.E.K.K.A Bomb Tower Barbarian Barrel
Arrows Barbarian Barrel Bats Archers Bomb Tower
Bats Archers Arrows Bomb Tower
Arrows Bomb Tower Barbarian Barrel
Mini P.E.K.K.A Bomb Tower
Archers Mini P.E.K.K.A Barbarian Barrel
Bats Archers Arrows Bomb Tower Barbarian Barrel
Arrows Bats Archers
Mini P.E.K.K.A Bomb Tower Bats
Bomb Tower Bats Arrows Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A Bomb Tower
Bomb Tower Mini P.E.K.K.A
Bomb Tower Bats Arrows Mini P.E.K.K.A
Arrows Bomb Tower Bats Archers Barbarian Barrel
Arrows Bomb Tower Barbarian Barrel Bats Archers
Mini P.E.K.K.A Bomb Tower
Bats Archers Arrows Mini P.E.K.K.A Bomb Tower Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Barbarian Barrel
Archers Arrows Mini P.E.K.K.A Bomb Tower Barbarian Barrel
Bats Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Bats Barbarian Barrel
Mini P.E.K.K.A
Arrows Bats Archers Bomb Tower
Mini P.E.K.K.A Bats Archers Bomb Tower
Mini P.E.K.K.A Bomb Tower
Bats Mini P.E.K.K.A Bomb Tower Barbarian Barrel
Bats Mini P.E.K.K.A Bomb Tower
Arrows
Mini P.E.K.K.A Bomb Tower
Archers Bomb Tower
Bats Archers Mini P.E.K.K.A Bomb Tower Barbarian Barrel
Bats Arrows Archers Mini P.E.K.K.A Bomb Tower Barbarian Barrel
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Bats
Archers Arrows
Arrows Barbarian Barrel
Arrows
Bats Mini P.E.K.K.A
Arrows Barbarian Barrel
Archers Arrows
Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Bats Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Barbarian Barrel
Arrows Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Bats Archers Arrows
Bats
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Bats Archers Barbarian Barrel
Archers Arrows
Arrows Barbarian Barrel
Mini P.E.K.K.A
Arrows
Arrows
Bats
Bats
Barbarian Barrel

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