My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Royal Giant Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Royal Giant
Giant Snowball
Archers Skeleton Barrel Witch
Zap
Archers Skeleton Barrel Royal Giant Witch
Barbarian Barrel
Archers Skeleton Barrel Witch
The Log
Archers Skeleton Barrel Royal Giant Witch
Earthquake
Archers Witch
Arrows
Archers Skeleton Barrel Witch
Royal Delivery
Archers Skeleton Barrel Witch
Fireball
Archers Skeleton Barrel Witch
Poison
Archers Skeleton Barrel Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Skeleton Barrel Freeze Golden Knight Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Arrows Skeleton Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Skeleton Barrel Royal Giant
Arrows
Royal Giant Archers Skeleton Barrel Freeze
Skeleton Barrel
Royal Giant Archers Arrows Freeze Witch Golden Knight
Royal Giant
Arrows Skeleton Barrel Archers Witch
Rage
Witch Golden Knight
Freeze
Arrows Skeleton Barrel
Witch
Rage Skeleton Barrel Royal Giant
Golden Knight
Skeleton Barrel Rage

Defense Synergies 0 3

Archers
Witch Golden Knight
Arrows
Golden Knight
Skeleton Barrel
Royal Giant
Rage
Freeze
Witch
Archers
Golden Knight
Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Golden Knight
Witch
Witch Archers Freeze
Witch
Arrows
Arrows Freeze Archers
Archers Arrows Freeze Witch
Arrows Skeleton Barrel Golden Knight
Witch
Archers
Archers Witch Arrows Freeze
Arrows Archers Witch
Freeze Witch
Arrows Freeze Witch Golden Knight
Freeze
Arrows Witch
Arrows Archers Witch Golden Knight
Arrows Freeze Witch Archers
Archers Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Witch
Archers Arrows Skeleton Barrel
Witch Golden Knight
Witch
Arrows Archers Skeleton Barrel Freeze Witch
Archers Witch
Freeze Witch
Witch
Witch Golden Knight
Arrows
Witch Golden Knight
Archers Witch
Witch Archers Freeze Golden Knight
Arrows Archers Freeze Witch Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Freeze Golden Knight
Arrows Skeleton Barrel Golden Knight
Arrows Skeleton Barrel
Arrows Skeleton Barrel Freeze
Arrows
Arrows Skeleton Barrel Freeze Witch
Archers Arrows Witch
Arrows Skeleton Barrel Freeze
Arrows Skeleton Barrel Golden Knight
Arrows Skeleton Barrel Golden Knight
Archers Arrows
Skeleton Barrel Golden Knight
Arrows Skeleton Barrel Freeze
Arrows Skeleton Barrel
Arrows Skeleton Barrel Witch Golden Knight
Arrows Skeleton Barrel
Arrows Freeze
Archers Arrows Skeleton Barrel
Arrows Skeleton Barrel Witch Golden Knight
Arrows
Arrows Skeleton Barrel
Arrows Freeze Witch
Witch
Arrows Skeleton Barrel Witch Golden Knight
Arrows Skeleton Barrel Witch Golden Knight
Arrows Skeleton Barrel Golden Knight
Archers Arrows Witch
Skeleton Barrel Freeze Witch
Arrows
Arrows Freeze
Arrows
Skeleton Barrel Archers Freeze Witch
Archers Arrows Witch
Freeze
Arrows
Arrows Skeleton Barrel
Arrows
Freeze Witch Golden Knight
Witch
Skeleton Barrel Freeze Witch Golden Knight

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