My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Goblin Demolisher Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Demolisher Wall Breakers
Giant Snowball
Archers Wall Breakers Lumberjack
Zap
Archers Wall Breakers
Barbarian Barrel
Archers Tesla Wall Breakers Lumberjack
The Log
Archers Goblin Demolisher Wall Breakers Lumberjack
Earthquake
Archers Tesla
Arrows
Archers Wall Breakers
Royal Delivery
Archers Goblin Demolisher Wall Breakers Lumberjack
Fireball
Archers Tesla Wall Breakers Lumberjack
Poison
Archers
Lightning
Tesla Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Goblin Demolisher Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Archers Arrows Tesla Fireball Goblin Demolisher Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Archers Arrows Tesla

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Wall Breakers Lumberjack Mega Knight
Arrows
Fireball Archers Wall Breakers Lumberjack Mega Knight
Tesla
Fireball
Arrows Wall Breakers Mega Knight
Goblin Demolisher
Lumberjack
Wall Breakers
Archers Arrows Fireball Mega Knight
Lumberjack
Archers Arrows Goblin Demolisher Mega Knight
Mega Knight
Archers Arrows Fireball Wall Breakers Lumberjack

Defense Synergies 1 10

Archers
Tesla Lumberjack Mega Knight
Arrows
Mega Knight Tesla Fireball Lumberjack
Tesla
Archers Arrows Fireball
Fireball
Arrows Tesla Lumberjack Mega Knight
Goblin Demolisher
Lumberjack
Wall Breakers
Lumberjack
Archers Arrows Fireball Goblin Demolisher
Mega Knight
Arrows Archers Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Goblin Demolisher
Lumberjack Tesla Mega Knight
Tesla Lumberjack Mega Knight Archers
Tesla Lumberjack Mega Knight
Arrows Fireball Goblin Demolisher Lumberjack Mega Knight
Arrows Fireball Archers Tesla Goblin Demolisher Lumberjack Mega Knight
Tesla Archers Arrows Fireball
Arrows Tesla Fireball Mega Knight
Tesla Lumberjack
Archers Tesla Lumberjack Mega Knight
Archers Arrows Tesla Fireball Goblin Demolisher Lumberjack Mega Knight
Arrows Tesla Archers Fireball
Tesla Lumberjack Mega Knight Fireball
Fireball Mega Knight Arrows Tesla Goblin Demolisher Lumberjack
Tesla Lumberjack Mega Knight
Tesla Fireball Lumberjack Mega Knight
Tesla Mega Knight Arrows Fireball Lumberjack
Arrows Tesla Fireball Mega Knight Archers Goblin Demolisher Lumberjack
Arrows Archers Tesla Fireball Goblin Demolisher Lumberjack Mega Knight
Tesla Lumberjack
Goblin Demolisher Mega Knight Archers Arrows Tesla Fireball Lumberjack
Tesla Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Archers Tesla Fireball
Fireball Archers Arrows Tesla Lumberjack Mega Knight
Lumberjack Mega Knight
Lumberjack Mega Knight Tesla Fireball
Tesla Lumberjack Mega Knight
Arrows Fireball Archers Tesla Goblin Demolisher
Archers Tesla Fireball Lumberjack
Mega Knight Tesla Lumberjack
Mega Knight Fireball
Tesla
Mega Knight Tesla Lumberjack
Mega Knight Arrows Fireball
Mega Knight Tesla Fireball Lumberjack
Archers Tesla Fireball Goblin Demolisher Mega Knight
Tesla Archers Fireball Lumberjack
Arrows Mega Knight Archers Tesla Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows Goblin Demolisher Mega Knight
Arrows Fireball
Archers Arrows Goblin Demolisher
Arrows Fireball Goblin Demolisher
Arrows Fireball
Fireball Lumberjack
Arrows Fireball
Fireball Archers Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Goblin Demolisher
Arrows Fireball Goblin Demolisher Mega Knight
Arrows Fireball
Archers Arrows Fireball Goblin Demolisher Mega Knight
Arrows Fireball Goblin Demolisher Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Goblin Demolisher Fireball Mega Knight
Arrows Fireball
Fireball Arrows Mega Knight
Fireball Arrows
Archers Arrows Fireball
Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Archers Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Lumberjack Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Fireball
Fireball
Fireball Mega Knight
Fireball Mega Knight

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