My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Giant Flying Machine Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Fisherman
Giant Snowball
Archers Flying Machine Fisherman
Zap
Archers Royal Giant Flying Machine Fisherman
Barbarian Barrel
Archers Tesla Royal Ghost
The Log
Archers Royal Giant Fisherman
Earthquake
Archers Tesla
Arrows
Archers Flying Machine
Royal Delivery
Archers Flying Machine Royal Ghost Fisherman
Fireball
Archers Tesla Flying Machine Fisherman
Poison
Archers Flying Machine Fisherman
Lightning
Tesla Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Royal Ghost Fisherman Tesla Fireball Flying Machine Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Royal Ghost Fisherman

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Giant Royal Ghost Fisherman
Arrows
Royal Giant Fireball Archers
Tesla
Royal Giant
Arrows Fireball Fisherman Archers Flying Machine Royal Ghost
Fireball
Arrows Royal Giant
Flying Machine
Royal Giant Royal Ghost
Royal Ghost
Archers Royal Giant Flying Machine Fisherman
Fisherman
Royal Giant Archers Royal Ghost

Defense Synergies 0 7

Archers
Tesla Fisherman
Arrows
Tesla Fireball
Tesla
Archers Arrows Fireball
Royal Giant
Fireball
Arrows Tesla
Flying Machine
Royal Ghost Fisherman
Royal Ghost
Flying Machine
Fisherman
Archers Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Flying Machine
Tesla Flying Machine Fisherman
Tesla Fisherman Archers
Tesla Fisherman
Arrows Fireball
Arrows Fireball Archers Tesla Flying Machine Royal Ghost
Tesla Archers Arrows Fireball Flying Machine
Arrows Tesla Fireball Flying Machine
Tesla Fisherman
Archers Tesla Royal Ghost Fisherman
Archers Arrows Tesla Fireball Flying Machine Royal Ghost Fisherman
Arrows Tesla Archers Fireball Flying Machine
Tesla Fireball Flying Machine
Fireball Arrows Tesla Royal Ghost
Tesla
Tesla Fireball Fisherman
Tesla Arrows Fireball Fisherman
Arrows Tesla Fireball Archers Flying Machine Royal Ghost Fisherman
Arrows Archers Tesla Fireball Flying Machine Royal Ghost Fisherman
Tesla Fisherman
Royal Ghost Archers Arrows Tesla Fireball Flying Machine Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Fireball Royal Ghost Fisherman
Fireball Archers Arrows Tesla Flying Machine Royal Ghost Fisherman
Fisherman
Tesla Fireball Fisherman
Tesla Fisherman
Arrows Fireball Archers Tesla Flying Machine
Archers Tesla Fireball Flying Machine
Tesla Fisherman
Fireball Flying Machine
Tesla
Tesla Flying Machine
Arrows Fireball
Tesla Fireball
Archers Tesla Fireball Flying Machine
Tesla Archers Fireball Flying Machine Fisherman
Arrows Archers Tesla Fireball Flying Machine Royal Ghost
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Flying Machine Royal Ghost
Arrows Fireball Flying Machine Royal Ghost Fisherman
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Fireball Arrows
Arrows Fireball Flying Machine
Archers Arrows Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Fisherman
Fireball Fisherman
Arrows Fireball Flying Machine Fisherman
Fireball Archers Arrows Flying Machine
Flying Machine Fireball Fisherman
Arrows Fireball Flying Machine Fisherman
Arrows Fireball Flying Machine Fisherman
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball
Fisherman
Archers Arrows Fireball Flying Machine Fisherman
Arrows Fireball Flying Machine
Fireball
Arrows Fireball
Fisherman
Arrows Fireball Flying Machine
Arrows Fireball
Fisherman
Arrows Fireball Flying Machine Royal Ghost Fisherman
Fireball Arrows Flying Machine Fisherman
Fireball Arrows Fisherman
Archers Arrows Fireball Flying Machine
Fireball Flying Machine
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Fireball Flying Machine
Fireball Archers Arrows Flying Machine
Arrows Fireball
Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball
Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Royal Ghost
Fireball

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