My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tombstone Valkyrie Battle Ram Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Battle Ram Prince
Giant Snowball
Bats Archers Tombstone Battle Ram Witch
Zap
Bats Archers Tombstone Battle Ram Witch Prince
Barbarian Barrel
Archers Tombstone Valkyrie Battle Ram Witch
The Log
Archers Tombstone Battle Ram Witch Prince
Earthquake
Archers Tombstone Witch
Arrows
Bats Archers Tombstone Witch
Royal Delivery
Bats Archers Valkyrie Battle Ram Witch Prince
Fireball
Archers Tombstone Battle Ram Witch
Poison
Bats Archers Tombstone Witch
Lightning
Tombstone Valkyrie Battle Ram Witch Prince
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Valkyrie Battle Ram Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Tombstone Valkyrie Battle Ram Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Tombstone

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Battle Ram Prince
Archers
Valkyrie Arrows Battle Ram Prince
Arrows
Archers Battle Ram Prince
Tombstone
Valkyrie
Bats Archers Prince Battle Ram Witch
Battle Ram
Bats Archers Arrows Valkyrie Witch
Witch
Valkyrie Battle Ram Prince
Prince
Valkyrie Bats Archers Arrows Witch

Defense Synergies 1 11

Bats
Valkyrie Prince
Archers
Valkyrie Tombstone Witch
Arrows
Tombstone Valkyrie Prince
Tombstone
Archers Arrows Prince
Valkyrie
Archers Bats Arrows Witch Prince
Battle Ram
Witch
Archers Valkyrie Prince
Prince
Bats Arrows Tombstone Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie
Bats Tombstone Valkyrie Witch Prince
Witch Prince Bats Archers Tombstone Valkyrie
Witch Prince Bats Tombstone Valkyrie
Arrows Tombstone Valkyrie Prince
Arrows Bats Archers Valkyrie
Bats Archers Arrows Tombstone Witch
Arrows Valkyrie
Witch Tombstone Prince
Archers Valkyrie Prince
Bats Archers Valkyrie Witch Arrows Tombstone
Arrows Bats Archers Witch
Tombstone Prince Bats Valkyrie Witch
Valkyrie Bats Arrows Tombstone Witch Prince
Tombstone Prince
Prince
Bats Arrows Tombstone Valkyrie Witch Prince
Arrows Tombstone Bats Archers Valkyrie Witch Prince
Arrows Valkyrie Witch Bats Archers Tombstone
Prince
Valkyrie Bats Archers Arrows Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Tombstone Witch Prince
Archers Arrows Valkyrie Prince
Tombstone Bats Valkyrie Witch Prince
Valkyrie Prince Bats
Tombstone Valkyrie Witch Prince
Arrows Bats Archers Witch
Prince Bats Archers Tombstone Valkyrie Witch
Valkyrie Prince
Bats Tombstone Valkyrie Witch Prince
Witch Tombstone
Bats Tombstone Valkyrie Witch Prince
Arrows Valkyrie Prince
Prince Tombstone Valkyrie Witch
Archers Valkyrie Witch
Tombstone Witch Bats Archers Valkyrie Prince
Bats Arrows Valkyrie Archers Witch
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Prince
Arrows Valkyrie
Arrows Bats Witch
Archers Arrows Witch
Arrows
Arrows
Bats Prince
Arrows Valkyrie Prince
Archers Arrows
Arrows
Arrows Prince
Arrows Witch
Arrows
Arrows
Bats
Archers Arrows Prince
Arrows Valkyrie Witch
Prince
Arrows
Prince
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch
Arrows Witch Prince
Arrows
Bats Archers Arrows Witch
Bats Witch
Arrows
Arrows
Prince
Arrows
Bats Archers Tombstone Witch Prince
Archers Arrows Witch
Arrows
Valkyrie Prince
Arrows
Arrows
Prince
Bats Witch
Bats Witch
Witch Prince
Prince

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