My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel Prince
Giant Snowball
Archers Goblin Gang Goblin Barrel
Zap
Archers Goblin Gang Goblin Barrel Prince
Barbarian Barrel
Archers Goblin Gang Valkyrie Goblin Barrel Electro Wizard
The Log
Archers Goblin Gang Goblin Barrel Prince
Earthquake
Archers Goblin Gang Goblin Barrel
Arrows
Archers Goblin Gang Goblin Barrel
Royal Delivery
Archers Goblin Gang Valkyrie Goblin Barrel Prince Electro Wizard
Fireball
Archers Goblin Gang Goblin Barrel Electro Wizard
Poison
Archers Goblin Gang Electro Wizard
Lightning
Valkyrie Prince Electro Wizard
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Goblin Gang Goblin Barrel Valkyrie Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Prince
Arrows
Archers Goblin Barrel Prince
Goblin Gang
Goblin Barrel Valkyrie Prince
Valkyrie
Archers Goblin Barrel Prince Goblin Gang Electro Wizard
Goblin Barrel
Goblin Gang Valkyrie Prince Arrows
Prince
Valkyrie Goblin Barrel Archers Arrows Goblin Gang The Log Electro Wizard
The Log
Prince
Electro Wizard
Valkyrie Prince

Defense Synergies 2 14

Archers
Valkyrie Goblin Gang The Log Electro Wizard
Arrows
Valkyrie Prince
Goblin Gang
Archers Valkyrie Prince The Log Electro Wizard
Valkyrie
Archers Arrows Goblin Gang Prince The Log Electro Wizard
Goblin Barrel
Prince
The Log Arrows Goblin Gang Valkyrie Electro Wizard
The Log
Prince Archers Goblin Gang Valkyrie Electro Wizard
Electro Wizard
Archers Goblin Gang Valkyrie Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie Prince The Log Electro Wizard
Goblin Gang Prince Archers Valkyrie Electro Wizard
Prince Goblin Gang Valkyrie Electro Wizard
Arrows Valkyrie Prince The Log
Arrows Goblin Gang The Log Archers Valkyrie Electro Wizard
Electro Wizard Archers Arrows Goblin Gang
Arrows Valkyrie The Log Electro Wizard
Goblin Gang Prince
Goblin Gang Archers Valkyrie Prince Electro Wizard
Archers Goblin Gang Valkyrie Electro Wizard Arrows The Log
Arrows Archers Goblin Gang Electro Wizard
Prince Goblin Gang Valkyrie The Log Electro Wizard
Valkyrie Arrows Goblin Gang Prince The Log Electro Wizard
Goblin Gang Prince Electro Wizard
Goblin Gang Prince The Log Electro Wizard
Arrows Goblin Gang Valkyrie Prince Electro Wizard
Arrows Valkyrie Archers Goblin Gang Prince The Log Electro Wizard
Arrows Valkyrie The Log Archers Electro Wizard
Prince Electro Wizard
Goblin Gang Valkyrie Archers Arrows Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Prince Electro Wizard
Electro Wizard Archers Arrows Goblin Gang Valkyrie Prince The Log
Goblin Gang Valkyrie Prince The Log Electro Wizard
Goblin Gang Valkyrie Prince The Log Electro Wizard
Goblin Gang Valkyrie Prince
Arrows Archers Goblin Gang Electro Wizard
Goblin Gang Prince Archers Valkyrie Electro Wizard
Valkyrie Prince
Electro Wizard Valkyrie Prince The Log
Goblin Gang
Valkyrie Prince
Arrows Valkyrie Prince The Log Electro Wizard
Prince Goblin Gang Valkyrie
Archers Valkyrie
Goblin Gang Electro Wizard Archers Valkyrie Prince The Log
Arrows Valkyrie Archers The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Valkyrie Prince The Log
Arrows Valkyrie The Log
Arrows
Archers Arrows The Log
Arrows The Log
Arrows The Log
Goblin Gang Prince Electro Wizard
Arrows Valkyrie Prince The Log Electro Wizard
Archers Arrows
The Log
Arrows
Arrows Prince The Log
Arrows The Log
Arrows The Log
Arrows
Archers Arrows Prince The Log Electro Wizard
Arrows Valkyrie The Log
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows The Log Valkyrie
Arrows The Log Electro Wizard
Arrows Prince The Log
Arrows The Log
Archers Arrows Electro Wizard
Electro Wizard
Arrows The Log
Arrows Electro Wizard
Prince
Arrows The Log
Electro Wizard Archers Goblin Gang Prince
Archers Arrows Electro Wizard
Arrows The Log
Goblin Gang Valkyrie Prince Electro Wizard
Arrows The Log
Arrows
Prince
Goblin Gang The Log Electro Wizard
Electro Wizard
Prince The Log Electro Wizard
Prince

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