My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton Army
Giant Snowball
Archers Skeleton Army Witch
Zap
Archers Skeleton Army Witch
Barbarian Barrel
Archers Valkyrie Skeleton Army Witch
The Log
Archers Skeleton Army Witch
Earthquake
Archers Skeleton Army Witch
Arrows
Archers Skeleton Army Witch
Royal Delivery
Archers Valkyrie Skeleton Army Witch
Fireball
Archers Skeleton Army Witch
Poison
Archers Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Skeleton Army Fireball Valkyrie Freeze Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Skeleton Army Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Giant
Arrows
Fireball Giant Archers Freeze
Fireball
Arrows Giant Freeze
Valkyrie
Archers Giant Witch
Giant
Arrows Archers Fireball Valkyrie Witch
Skeleton Army
Freeze
Arrows Fireball
Witch
Valkyrie Giant

Defense Synergies 1 9

Archers
Valkyrie Skeleton Army Witch
Arrows
Fireball Valkyrie
Fireball
Arrows Valkyrie Freeze
Valkyrie
Archers Arrows Fireball Freeze Witch
Giant
Skeleton Army
Archers Freeze
Freeze
Fireball Valkyrie Skeleton Army
Witch
Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Skeleton Army Valkyrie Witch
Skeleton Army Witch Archers Valkyrie Freeze
Skeleton Army Witch Valkyrie
Arrows Fireball Valkyrie Skeleton Army
Arrows Fireball Skeleton Army Freeze Archers Valkyrie
Archers Arrows Fireball Freeze Witch
Arrows Fireball Valkyrie
Witch Skeleton Army
Skeleton Army Archers Valkyrie
Archers Valkyrie Skeleton Army Witch Arrows Fireball Freeze
Arrows Archers Fireball Witch
Skeleton Army Fireball Valkyrie Freeze Witch
Fireball Valkyrie Skeleton Army Arrows Freeze Witch
Skeleton Army
Skeleton Army Fireball Freeze
Arrows Fireball Valkyrie Skeleton Army Witch
Arrows Fireball Valkyrie Archers Skeleton Army Witch
Arrows Valkyrie Freeze Witch Archers Fireball
Valkyrie Skeleton Army Archers Arrows Fireball Witch
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Fireball Witch
Fireball Archers Arrows Valkyrie
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Fireball
Valkyrie Skeleton Army Witch
Arrows Fireball Archers Freeze Witch
Skeleton Army Archers Fireball Valkyrie Witch
Valkyrie Skeleton Army
Freeze Fireball Valkyrie Skeleton Army Witch
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Arrows Fireball Valkyrie
Skeleton Army Fireball Valkyrie Witch
Archers Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Archers Fireball Valkyrie Freeze
Arrows Valkyrie Archers Fireball Freeze Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Freeze
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Freeze
Fireball Arrows Valkyrie
Arrows Fireball Freeze Witch
Archers Arrows Witch
Arrows Fireball Freeze
Arrows Fireball
Fireball
Arrows Fireball Valkyrie
Fireball Archers Arrows
Fireball
Arrows Fireball Freeze
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball Freeze
Archers Arrows Fireball
Arrows Fireball Valkyrie Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Freeze Fireball Valkyrie Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Archers Arrows Fireball Witch
Fireball Freeze Witch
Fireball
Arrows Fireball
Arrows Fireball Freeze
Arrows Fireball
Archers Fireball Skeleton Army Freeze Witch
Fireball Archers Arrows Witch
Freeze
Arrows Fireball
Fireball Valkyrie
Arrows Fireball
Arrows Fireball
Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch
Fireball

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