My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Elixir Golem Valkyrie Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Guards
Giant Snowball
Archers Guards
Zap
Archers Firecracker Guards
Barbarian Barrel
Archers Firecracker Elixir Golem Valkyrie Guards
The Log
Archers Firecracker Elixir Golem Guards
Earthquake
Archers Firecracker Elixir Golem Guards
Arrows
Archers Firecracker Guards
Royal Delivery
Archers Firecracker Elixir Golem Valkyrie Guards Bowler
Fireball
Archers Firecracker Elixir Golem Bowler
Poison
Archers Firecracker Elixir Golem Guards
Lightning
Valkyrie Bowler
Rocket
Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Valkyrie Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Guards Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Firecracker Elixir Golem Guards Fireball Valkyrie Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Firecracker Elixir Golem

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Elixir Golem Bowler
Arrows
Fireball Archers Elixir Golem Bowler
Firecracker
Elixir Golem Valkyrie Bowler
Elixir Golem
Firecracker Archers Arrows Fireball Bowler
Fireball
Arrows Elixir Golem
Valkyrie
Archers Firecracker
Guards
Bowler
Archers Arrows Firecracker Elixir Golem

Defense Synergies 2 9

Archers
Valkyrie Firecracker Guards Bowler
Arrows
Fireball Valkyrie Bowler
Firecracker
Valkyrie Archers Guards
Elixir Golem
Fireball
Arrows Valkyrie
Valkyrie
Archers Firecracker Arrows Fireball Bowler
Guards
Archers Firecracker
Bowler
Archers Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Fireball Valkyrie
Firecracker Valkyrie
Bowler Archers Valkyrie
Firecracker Valkyrie Guards Bowler
Arrows Firecracker Fireball Valkyrie Bowler
Arrows Fireball Bowler Archers Firecracker Valkyrie Guards
Archers Arrows Firecracker Fireball
Bowler Arrows Fireball Valkyrie
Guards Archers Firecracker Valkyrie Bowler
Archers Valkyrie Guards Arrows Firecracker Fireball Bowler
Arrows Archers Firecracker Fireball
Bowler Fireball Valkyrie Guards
Fireball Valkyrie Bowler Arrows Firecracker Guards
Fireball Bowler
Arrows Firecracker Fireball Valkyrie Bowler
Arrows Fireball Valkyrie Archers Firecracker Guards Bowler
Arrows Valkyrie Archers Firecracker Fireball Guards Bowler
Valkyrie Bowler Archers Arrows Firecracker Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Archers Fireball Bowler
Fireball Archers Arrows Firecracker Valkyrie Bowler
Guards Valkyrie Bowler
Valkyrie Guards Bowler Fireball
Valkyrie Guards Bowler
Arrows Firecracker Fireball Archers
Guards Archers Fireball Valkyrie Bowler
Valkyrie
Firecracker Fireball Valkyrie
Guards
Valkyrie Guards Bowler
Arrows Fireball Valkyrie Guards Bowler
Bowler Fireball Valkyrie Guards
Archers Firecracker Fireball Valkyrie Bowler
Guards Archers Firecracker Fireball Valkyrie Bowler
Arrows Valkyrie Bowler Archers Firecracker Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Valkyrie Guards
Arrows Firecracker Fireball Bowler
Arrows Fireball
Arrows Firecracker Fireball Valkyrie Guards
Fireball Arrows Firecracker Valkyrie Bowler
Arrows Firecracker Fireball
Archers Arrows Firecracker Bowler
Arrows Fireball Firecracker Bowler
Arrows Fireball Firecracker
Fireball Guards Bowler
Firecracker Arrows Fireball Valkyrie Bowler
Fireball Archers Arrows Firecracker
Firecracker Fireball Bowler
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Bowler
Arrows Firecracker Fireball Bowler
Arrows Fireball
Archers Arrows Firecracker Fireball Bowler
Arrows Firecracker Fireball Valkyrie Bowler
Fireball Bowler
Arrows Fireball
Bowler
Arrows Fireball
Arrows Firecracker Fireball Valkyrie Bowler
Arrows Firecracker Fireball Bowler
Fireball Arrows Bowler
Fireball Arrows Firecracker
Archers Arrows Firecracker Fireball
Firecracker Fireball Guards
Fireball Bowler
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Bowler
Archers Fireball Guards
Fireball Archers Arrows Firecracker
Arrows Fireball
Fireball Firecracker Valkyrie Bowler
Arrows Firecracker Fireball Bowler
Arrows Fireball
Firecracker
Firecracker Fireball Guards Bowler
Firecracker Fireball
Firecracker Fireball Bowler
Fireball Firecracker Bowler

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