My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Valkyrie Electro Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem
Giant Snowball
Archers Electro Dragon
Zap
Archers
Barbarian Barrel
Archers Elixir Golem Valkyrie
The Log
Archers Elixir Golem Mini P.E.K.K.A
Earthquake
Archers Elixir Golem
Arrows
Archers
Royal Delivery
Archers Elixir Golem Mini P.E.K.K.A Valkyrie Electro Dragon Bowler
Fireball
Archers Elixir Golem Electro Dragon Bowler
Poison
Archers Elixir Golem Electro Dragon
Lightning
Mini P.E.K.K.A Valkyrie Electro Dragon Bowler
Rocket
Valkyrie Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Valkyrie Rage Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Elixir Golem Mini P.E.K.K.A Valkyrie Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Arrows Elixir Golem

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Elixir Golem Mini P.E.K.K.A Electro Dragon Bowler
Arrows
Archers Elixir Golem Mini P.E.K.K.A Bowler
Elixir Golem
Rage Archers Arrows Mini P.E.K.K.A Electro Dragon Bowler
Mini P.E.K.K.A
Archers Arrows Elixir Golem Valkyrie Rage Bowler
Valkyrie
Archers Mini P.E.K.K.A Electro Dragon
Rage
Elixir Golem Mini P.E.K.K.A Electro Dragon
Electro Dragon
Archers Elixir Golem Valkyrie Rage Bowler
Bowler
Archers Arrows Elixir Golem Mini P.E.K.K.A Electro Dragon

Defense Synergies 1 11

Archers
Valkyrie Mini P.E.K.K.A Bowler
Arrows
Mini P.E.K.K.A Valkyrie Bowler
Elixir Golem
Mini P.E.K.K.A
Archers Arrows Valkyrie Electro Dragon Bowler
Valkyrie
Archers Arrows Mini P.E.K.K.A Electro Dragon Bowler
Rage
Electro Dragon
Mini P.E.K.K.A Valkyrie Bowler
Bowler
Archers Arrows Mini P.E.K.K.A Valkyrie Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Electro Dragon
Mini P.E.K.K.A Valkyrie Electro Dragon
Mini P.E.K.K.A Bowler Archers Valkyrie Electro Dragon
Mini P.E.K.K.A Valkyrie Electro Dragon Bowler
Arrows Mini P.E.K.K.A Valkyrie Bowler
Arrows Bowler Archers Valkyrie Electro Dragon
Archers Arrows Electro Dragon
Bowler Arrows Valkyrie Electro Dragon
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Valkyrie Bowler
Archers Valkyrie Arrows Electro Dragon Bowler
Arrows Archers Electro Dragon
Mini P.E.K.K.A Bowler Valkyrie Electro Dragon
Valkyrie Bowler Arrows Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Bowler
Arrows Mini P.E.K.K.A Valkyrie Electro Dragon Bowler
Arrows Archers Valkyrie Electro Dragon Bowler
Arrows Valkyrie Archers Electro Dragon Bowler
Mini P.E.K.K.A
Valkyrie Bowler Archers Arrows Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Archers Bowler
Archers Arrows Mini P.E.K.K.A Valkyrie Electro Dragon Bowler
Mini P.E.K.K.A Valkyrie Electro Dragon Bowler
Mini P.E.K.K.A Valkyrie Bowler
Mini P.E.K.K.A Valkyrie Bowler
Arrows Archers Electro Dragon
Mini P.E.K.K.A Archers Valkyrie Bowler
Mini P.E.K.K.A Valkyrie
Electro Dragon Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Electro Dragon Bowler
Arrows Valkyrie Bowler
Mini P.E.K.K.A Bowler Valkyrie
Archers Valkyrie Electro Dragon Bowler
Electro Dragon Archers Mini P.E.K.K.A Valkyrie Bowler
Arrows Valkyrie Bowler Archers Mini P.E.K.K.A Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Electro Dragon
Arrows Electro Dragon Bowler
Arrows Electro Dragon
Arrows Valkyrie
Arrows Valkyrie Bowler
Arrows Electro Dragon
Archers Arrows Bowler
Arrows Electro Dragon Bowler
Arrows Electro Dragon
Mini P.E.K.K.A Electro Dragon Bowler
Arrows Valkyrie Electro Dragon Bowler
Archers Arrows Electro Dragon
Bowler
Arrows Electro Dragon
Arrows
Arrows Electro Dragon Bowler
Arrows Electro Dragon Bowler
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Electro Dragon Bowler
Arrows Valkyrie Electro Dragon Bowler
Bowler
Arrows
Bowler
Arrows Electro Dragon
Arrows Valkyrie Electro Dragon Bowler
Arrows Electro Dragon Bowler
Arrows Electro Dragon Bowler
Arrows
Archers Arrows Electro Dragon
Electro Dragon
Mini P.E.K.K.A Bowler
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Bowler
Archers Electro Dragon
Archers Arrows Electro Dragon
Arrows
Mini P.E.K.K.A Valkyrie Electro Dragon Bowler
Arrows Electro Dragon Bowler
Arrows
Electro Dragon
Electro Dragon Bowler
Electro Dragon
Electro Dragon Bowler

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