My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Royal Recruits Elixir Golem Valkyrie Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Elixir Golem
Giant Snowball
Archers Royal Recruits
Zap
Archers Firecracker
Barbarian Barrel
Electro Spirit Archers Firecracker Royal Recruits Elixir Golem Valkyrie
The Log
Electro Spirit Archers Firecracker Royal Recruits Elixir Golem
Earthquake
Archers Firecracker Elixir Golem
Arrows
Electro Spirit Archers Firecracker Royal Recruits
Royal Delivery
Electro Spirit Archers Firecracker Royal Recruits Elixir Golem Valkyrie
Fireball
Archers Firecracker Elixir Golem
Poison
Archers Firecracker Royal Recruits Elixir Golem
Lightning
Valkyrie Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Recruits Elixir Golem Valkyrie

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Archers Arrows Firecracker Elixir Golem Valkyrie Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Archers Arrows Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Archers
Valkyrie Arrows Royal Recruits Elixir Golem
Arrows
Archers Elixir Golem
Firecracker
Elixir Golem Royal Recruits Valkyrie
Royal Recruits
Archers Firecracker
Elixir Golem
Firecracker Archers Arrows
Valkyrie
Archers Firecracker
Goblinstein

Defense Synergies 2 4

Electro Spirit
Archers
Valkyrie Firecracker Royal Recruits
Arrows
Valkyrie
Firecracker
Valkyrie Archers Royal Recruits
Royal Recruits
Archers Firecracker
Elixir Golem
Valkyrie
Archers Firecracker Arrows
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Valkyrie
Firecracker Royal Recruits Valkyrie
Archers Royal Recruits Valkyrie
Royal Recruits Firecracker Valkyrie
Arrows Firecracker Royal Recruits Valkyrie
Arrows Electro Spirit Archers Firecracker Valkyrie
Electro Spirit Archers Arrows Firecracker
Electro Spirit Arrows Royal Recruits Valkyrie
Royal Recruits
Archers Firecracker Royal Recruits Valkyrie
Archers Valkyrie Electro Spirit Arrows Firecracker Royal Recruits
Arrows Archers Firecracker
Royal Recruits Valkyrie
Valkyrie Electro Spirit Arrows Firecracker Royal Recruits
Royal Recruits
Royal Recruits
Arrows Firecracker Royal Recruits Valkyrie
Arrows Electro Spirit Archers Firecracker Royal Recruits Valkyrie
Arrows Valkyrie Electro Spirit Archers Firecracker Royal Recruits
Royal Recruits
Royal Recruits Valkyrie Electro Spirit Archers Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Archers
Archers Arrows Firecracker Valkyrie
Royal Recruits Valkyrie
Royal Recruits Valkyrie
Royal Recruits Valkyrie
Arrows Firecracker Electro Spirit Archers
Royal Recruits Archers Valkyrie
Royal Recruits Valkyrie
Royal Recruits Electro Spirit Firecracker Valkyrie
Royal Recruits
Royal Recruits Valkyrie
Royal Recruits Arrows Valkyrie
Royal Recruits Valkyrie
Royal Recruits Archers Firecracker Valkyrie
Royal Recruits Electro Spirit Archers Firecracker Valkyrie
Arrows Valkyrie Electro Spirit Archers Firecracker Royal Recruits
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Royal Recruits Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Electro Spirit
Archers Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Royal Recruits Valkyrie
Archers Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Archers Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows Royal Recruits
Arrows Firecracker Electro Spirit Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Archers Arrows Firecracker
Electro Spirit Firecracker
Arrows
Electro Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit Archers Royal Recruits
Archers Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker Royal Recruits
Electro Spirit Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits
Firecracker

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