My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Skeleton Army
Giant Snowball
Archers Goblin Barrel Skeleton Army
Zap
Archers Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Inferno Tower Wizard Goblin Barrel Skeleton Army
The Log
Archers Goblin Barrel Skeleton Army
Earthquake
Archers Inferno Tower Goblin Barrel Skeleton Army
Arrows
Archers Goblin Barrel Skeleton Army
Royal Delivery
Archers Wizard Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Archers Inferno Tower Wizard Goblin Barrel Skeleton Army
Poison
Archers Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Goblin Barrel Skeleton Army Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Goblin Barrel

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows P.E.K.K.A
Arrows
P.E.K.K.A Archers Goblin Barrel
Inferno Tower
Wizard
P.E.K.K.A
Goblin Barrel
Arrows Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Arrows Archers Wizard Goblin Barrel The Log
The Log
P.E.K.K.A

Defense Synergies 3 10

Archers
Inferno Tower Skeleton Army P.E.K.K.A The Log
Arrows
Inferno Tower P.E.K.K.A
Inferno Tower
Skeleton Army The Log Archers Arrows
Wizard
Skeleton Army P.E.K.K.A The Log
Goblin Barrel
Skeleton Army
Inferno Tower Archers Wizard The Log
P.E.K.K.A
The Log Archers Arrows Wizard
The Log
Inferno Tower P.E.K.K.A Archers Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard The Log
Inferno Tower Skeleton Army P.E.K.K.A The Log
Inferno Tower Skeleton Army P.E.K.K.A Archers
Inferno Tower Skeleton Army P.E.K.K.A
Arrows Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log Archers
Inferno Tower Archers Arrows Wizard
Arrows Inferno Tower P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Skeleton Army
Skeleton Army Archers Inferno Tower
Archers Skeleton Army Arrows Wizard The Log
Arrows Inferno Tower Archers Wizard
Inferno Tower Skeleton Army P.E.K.K.A Wizard The Log
Wizard Skeleton Army Arrows P.E.K.K.A The Log
Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A The Log
Wizard Arrows Inferno Tower Skeleton Army P.E.K.K.A
Arrows Archers Wizard Skeleton Army The Log
Arrows Wizard The Log Archers
P.E.K.K.A Inferno Tower
Wizard Skeleton Army Archers Arrows P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Inferno Tower P.E.K.K.A
Archers Arrows Wizard The Log
Skeleton Army P.E.K.K.A Inferno Tower The Log
Skeleton Army P.E.K.K.A Inferno Tower The Log
Inferno Tower P.E.K.K.A Skeleton Army
Arrows Wizard Archers
Skeleton Army P.E.K.K.A Archers Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Inferno Tower Skeleton Army The Log
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Inferno Tower
Skeleton Army P.E.K.K.A Arrows The Log
Skeleton Army P.E.K.K.A Inferno Tower Wizard
Wizard Archers Skeleton Army
Inferno Tower Skeleton Army Archers P.E.K.K.A The Log
Arrows Archers Inferno Tower Wizard P.E.K.K.A The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard
Archers Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Archers Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Archers Arrows Wizard The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Archers Arrows Wizard
Wizard
Arrows Wizard The Log
Arrows
P.E.K.K.A
Arrows Wizard The Log
Archers Skeleton Army
Archers Arrows Wizard
Arrows The Log
Wizard
Arrows The Log Wizard
Arrows
P.E.K.K.A
The Log
The Log
P.E.K.K.A
Wizard

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