My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Baby Dragon Executioner Giant Skeleton P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Baby Dragon Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Giant Skeleton Sparky
Giant Snowball
Royal Recruits Baby Dragon
Zap
Sparky
Barbarian Barrel
Royal Recruits Elixir Golem Executioner Giant Skeleton Sparky
The Log
Royal Recruits Elixir Golem Giant Skeleton Sparky
Earthquake
Elixir Golem
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Elixir Golem Baby Dragon Executioner Giant Skeleton P.E.K.K.A Sparky
Fireball
Elixir Golem Baby Dragon Executioner Sparky
Poison
Royal Recruits Elixir Golem Executioner Sparky
Lightning
Baby Dragon Executioner Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Elixir Golem Baby Dragon Executioner Giant Skeleton P.E.K.K.A Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Baby Dragon Executioner Giant Skeleton Sparky Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Elixir Golem Baby Dragon Executioner

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky Elixir Golem Giant Skeleton
Royal Recruits
Elixir Golem
Arrows Baby Dragon Executioner Sparky
Baby Dragon
Elixir Golem Giant Skeleton P.E.K.K.A Sparky
Executioner
Elixir Golem P.E.K.K.A
Giant Skeleton
Arrows Baby Dragon Sparky
P.E.K.K.A
Arrows Baby Dragon Executioner
Sparky
Arrows Elixir Golem Baby Dragon Giant Skeleton

Defense Synergies 0 6

Arrows
Giant Skeleton P.E.K.K.A Sparky
Royal Recruits
Elixir Golem
Baby Dragon
Giant Skeleton P.E.K.K.A
Executioner
Giant Skeleton
Giant Skeleton
Arrows Baby Dragon Executioner
P.E.K.K.A
Arrows Baby Dragon
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Baby Dragon Executioner Sparky
P.E.K.K.A Sparky Royal Recruits Executioner
P.E.K.K.A Sparky Royal Recruits Executioner Giant Skeleton
Royal Recruits P.E.K.K.A Sparky
Arrows Royal Recruits Giant Skeleton P.E.K.K.A Sparky
Arrows Baby Dragon Executioner
Arrows Baby Dragon Executioner
Arrows Royal Recruits Baby Dragon Giant Skeleton P.E.K.K.A Sparky
P.E.K.K.A Sparky Royal Recruits
Royal Recruits Giant Skeleton Sparky
Executioner Arrows Royal Recruits Baby Dragon Giant Skeleton
Arrows Executioner Baby Dragon
Royal Recruits P.E.K.K.A Sparky Giant Skeleton
Executioner Sparky Arrows Royal Recruits Baby Dragon P.E.K.K.A
Royal Recruits P.E.K.K.A Sparky
Royal Recruits P.E.K.K.A Sparky
Sparky Arrows Royal Recruits Executioner P.E.K.K.A
Arrows Royal Recruits Baby Dragon Executioner
Arrows Baby Dragon Executioner Royal Recruits Giant Skeleton
P.E.K.K.A Sparky Royal Recruits
Royal Recruits Arrows Baby Dragon Executioner Giant Skeleton P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Giant Skeleton P.E.K.K.A Sparky
Arrows Baby Dragon Executioner
Royal Recruits Giant Skeleton P.E.K.K.A Sparky
Royal Recruits Giant Skeleton P.E.K.K.A Sparky
Royal Recruits Giant Skeleton P.E.K.K.A Executioner Sparky
Arrows Executioner Baby Dragon
Royal Recruits P.E.K.K.A Sparky Giant Skeleton
Giant Skeleton P.E.K.K.A Royal Recruits Sparky
Royal Recruits Giant Skeleton P.E.K.K.A Baby Dragon Sparky
Royal Recruits P.E.K.K.A Sparky
P.E.K.K.A Royal Recruits Giant Skeleton Sparky
Royal Recruits P.E.K.K.A Arrows Giant Skeleton
Royal Recruits Giant Skeleton P.E.K.K.A Executioner Sparky
Royal Recruits Baby Dragon Executioner Sparky
Royal Recruits Sparky Baby Dragon Executioner Giant Skeleton P.E.K.K.A
Arrows Executioner Royal Recruits Baby Dragon Giant Skeleton P.E.K.K.A Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Baby Dragon Giant Skeleton Sparky
Arrows Baby Dragon Executioner
Arrows Baby Dragon Giant Skeleton Sparky
Arrows Royal Recruits Giant Skeleton Sparky
Executioner Arrows Baby Dragon Sparky
Arrows Executioner Baby Dragon
Arrows Baby Dragon Executioner Sparky
Arrows Baby Dragon Executioner
Arrows
Sparky
Arrows Royal Recruits Sparky
Arrows Baby Dragon Executioner
Baby Dragon Executioner Sparky
Arrows Baby Dragon
Arrows Baby Dragon Sparky
Arrows Baby Dragon Executioner Sparky
Arrows Royal Recruits Baby Dragon Executioner Sparky
Arrows Sparky
Sparky
Arrows Baby Dragon Executioner Sparky
Arrows Baby Dragon
Baby Dragon Giant Skeleton Sparky
Arrows
Sparky
Arrows Royal Recruits Baby Dragon
Arrows Baby Dragon Executioner Sparky
Arrows Baby Dragon Executioner Sparky
Arrows Baby Dragon Sparky
Arrows Baby Dragon Sparky
Arrows Baby Dragon Executioner Sparky
Sparky
Arrows Sparky
Arrows Sparky
P.E.K.K.A Giant Skeleton Sparky
Arrows Sparky
Royal Recruits
Arrows Baby Dragon Executioner
Arrows
Baby Dragon Executioner Sparky
Arrows Baby Dragon Executioner
Arrows Giant Skeleton Sparky
Royal Recruits Executioner P.E.K.K.A Sparky
Royal Recruits Baby Dragon Giant Skeleton Sparky
Executioner
Royal Recruits Baby Dragon Executioner Giant Skeleton Sparky
P.E.K.K.A Sparky
Sparky

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