My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner Ice Wizard Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Executioner Ice Wizard Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Balloon Executioner Ice Wizard Electro Wizard Lumberjack
Fireball
Balloon Executioner Ice Wizard Electro Wizard Lumberjack
Poison
Balloon Executioner Ice Wizard Electro Wizard
Lightning
Balloon Executioner Ice Wizard Electro Wizard Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Ice Wizard Electro Wizard Lumberjack Balloon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Ice Wizard Electro Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lumberjack Mega Knight
Balloon
Arrows Lumberjack Executioner The Log Ice Wizard Electro Wizard Mega Knight
Executioner
Balloon The Log Mega Knight
The Log
Balloon Executioner Lumberjack Mega Knight
Ice Wizard
Balloon Lumberjack
Electro Wizard
Balloon Lumberjack Mega Knight
Lumberjack
Balloon Arrows The Log Ice Wizard Electro Wizard Mega Knight
Mega Knight
Arrows Balloon Executioner The Log Electro Wizard Lumberjack

Defense Synergies 1 13

Arrows
Mega Knight Ice Wizard Lumberjack
Balloon
Executioner
The Log Lumberjack Mega Knight
The Log
Executioner Ice Wizard Electro Wizard Lumberjack Mega Knight
Ice Wizard
Arrows The Log Lumberjack Mega Knight
Electro Wizard
The Log Lumberjack Mega Knight
Lumberjack
Arrows Executioner The Log Ice Wizard Electro Wizard
Mega Knight
Arrows Executioner The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard
Lumberjack Executioner The Log Ice Wizard Electro Wizard Mega Knight
Lumberjack Mega Knight Executioner Ice Wizard Electro Wizard
Lumberjack Ice Wizard Electro Wizard Mega Knight
Arrows The Log Lumberjack Mega Knight
Arrows The Log Executioner Ice Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard Arrows Executioner Ice Wizard
Arrows The Log Electro Wizard Mega Knight
Ice Wizard Lumberjack
Ice Wizard Electro Wizard Lumberjack Mega Knight
Executioner Ice Wizard Electro Wizard Arrows The Log Lumberjack Mega Knight
Arrows Executioner Ice Wizard Electro Wizard
Lumberjack Mega Knight The Log Ice Wizard Electro Wizard
Executioner Mega Knight Arrows The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Arrows Executioner Electro Wizard Lumberjack
Arrows Mega Knight Executioner The Log Ice Wizard Electro Wizard Lumberjack
Arrows Executioner The Log Ice Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Mega Knight Arrows Executioner The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Electro Wizard
Electro Wizard Arrows Executioner The Log Lumberjack Mega Knight
Lumberjack Mega Knight The Log Electro Wizard
Lumberjack Mega Knight The Log Electro Wizard
Executioner Lumberjack Mega Knight
Arrows Executioner Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight The Log
Mega Knight Lumberjack
Mega Knight Arrows The Log Electro Wizard
Mega Knight Executioner Lumberjack
Executioner Mega Knight
Electro Wizard Executioner The Log Lumberjack
Arrows Executioner Mega Knight The Log Ice Wizard Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Executioner The Log Ice Wizard Electro Wizard
Arrows The Log
Arrows The Log
Executioner Arrows The Log Mega Knight
Arrows Executioner Ice Wizard
Arrows Executioner The Log
Arrows The Log Executioner Ice Wizard
Arrows The Log
Electro Wizard Lumberjack
Arrows The Log Electro Wizard
Arrows Executioner
Executioner The Log
Arrows
Arrows The Log
Arrows Executioner The Log
Arrows Executioner The Log Mega Knight
Arrows
Arrows Executioner The Log Electro Wizard Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Executioner Ice Wizard Mega Knight
Arrows The Log Executioner Ice Wizard Electro Wizard
Arrows The Log Mega Knight
Arrows The Log
Arrows Executioner Ice Wizard Electro Wizard
Electro Wizard
Arrows The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard
Arrows Executioner Ice Wizard Electro Wizard
Arrows The Log
Executioner Electro Wizard Lumberjack Mega Knight
Arrows The Log Executioner
Arrows
Executioner Mega Knight
The Log Electro Wizard
Executioner Electro Wizard
Executioner The Log Electro Wizard Mega Knight

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