My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Heal Spirit Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblin Drill
Zap
Goblin Drill
Barbarian Barrel
Electro Spirit Heal Spirit Barbarian Hut Goblin Drill
The Log
Electro Spirit Heal Spirit Barbarian Hut Goblin Drill
Earthquake
Barbarian Hut Goblin Drill
Arrows
Electro Spirit Heal Spirit Goblin Drill
Royal Delivery
Electro Spirit Heal Spirit Battle Healer Goblin Drill
Fireball
Battle Healer Barbarian Hut Goblin Drill
Poison
Battle Healer Barbarian Hut Goblin Drill
Lightning
Battle Healer Barbarian Hut Monk
Rocket
Battle Healer Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Heal Spirit Battle Healer Rage Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Heal Spirit Rage Arrows Battle Healer Goblin Drill Monk Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Heal Spirit Rage Arrows

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill
Arrows
Battle Healer Barbarian Hut Goblin Drill
Heal Spirit
Battle Healer Barbarian Hut Goblin Drill
Battle Healer
Heal Spirit Rage Arrows Barbarian Hut
Barbarian Hut
Arrows Heal Spirit Battle Healer
Rage
Battle Healer
Goblin Drill
Electro Spirit Arrows Heal Spirit
Monk

Defense Synergies 0 4

Electro Spirit
Goblin Drill
Arrows
Battle Healer Barbarian Hut Monk
Heal Spirit
Battle Healer
Arrows
Barbarian Hut
Arrows
Rage
Goblin Drill
Electro Spirit
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut
Barbarian Hut Battle Healer Goblin Drill Monk
Barbarian Hut Goblin Drill
Barbarian Hut Goblin Drill Monk
Arrows Battle Healer Monk
Arrows Electro Spirit
Electro Spirit Arrows Barbarian Hut
Barbarian Hut Electro Spirit Arrows Battle Healer Monk
Barbarian Hut Goblin Drill
Battle Healer
Electro Spirit Arrows Goblin Drill
Arrows Barbarian Hut
Barbarian Hut Goblin Drill Battle Healer
Barbarian Hut Electro Spirit Arrows Goblin Drill
Barbarian Hut Goblin Drill
Barbarian Hut Monk Goblin Drill
Barbarian Hut Arrows Goblin Drill
Arrows Electro Spirit Battle Healer Barbarian Hut Goblin Drill
Arrows Goblin Drill Electro Spirit Battle Healer Barbarian Hut
Barbarian Hut Goblin Drill
Electro Spirit Arrows Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Battle Healer
Arrows Battle Healer Monk
Battle Healer Barbarian Hut
Battle Healer Barbarian Hut Monk
Barbarian Hut Battle Healer Goblin Drill
Arrows Electro Spirit Monk
Battle Healer Barbarian Hut
Battle Healer Barbarian Hut
Electro Spirit Barbarian Hut Monk
Barbarian Hut Goblin Drill
Monk Arrows
Barbarian Hut
Barbarian Hut
Electro Spirit Battle Healer Barbarian Hut Goblin Drill Monk
Arrows Electro Spirit Battle Healer Barbarian Hut
Electro Spirit Arrows Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut Goblin Drill Monk
Arrows Monk
Arrows Barbarian Hut Goblin Drill
Arrows Barbarian Hut
Arrows
Arrows Electro Spirit Monk
Arrows
Arrows Barbarian Hut
Arrows Monk
Monk Arrows
Monk Arrows
Barbarian Hut
Arrows Monk
Arrows Barbarian Hut
Arrows Barbarian Hut Goblin Drill
Arrows Barbarian Hut
Monk Arrows
Arrows Monk
Arrows Monk
Monk
Arrows
Monk
Arrows Barbarian Hut Goblin Drill Monk
Arrows Electro Spirit
Arrows Monk
Arrows Monk
Arrows
Arrows
Electro Spirit
Arrows
Electro Spirit Arrows Monk
Arrows Monk
Electro Spirit Barbarian Hut
Arrows Monk
Arrows
Arrows
Monk Arrows
Electro Spirit
Monk
Monk

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