My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Healer Baby Dragon Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton
Giant Snowball
Barbarians Baby Dragon
Zap
Prince
Barbarian Barrel
Barbarians Wizard Giant Skeleton
The Log
Barbarians Prince Giant Skeleton
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Battle Healer Wizard Baby Dragon Prince Giant Skeleton
Fireball
Barbarians Battle Healer Wizard Baby Dragon
Poison
Barbarians Battle Healer Wizard
Lightning
Battle Healer Wizard Baby Dragon Prince
Rocket
Barbarians Battle Healer Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Tornado Baby Dragon Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Battle Healer Baby Dragon Barbarians Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Battle Healer Baby Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Healer Prince Giant Skeleton
Barbarians
Battle Healer
Battle Healer
Baby Dragon Arrows Barbarians Tornado Prince Giant Skeleton
Wizard
Tornado Prince Giant Skeleton
Tornado
Wizard Baby Dragon Battle Healer Giant Skeleton
Baby Dragon
Battle Healer Tornado Prince Giant Skeleton
Prince
Arrows Battle Healer Wizard Baby Dragon
Giant Skeleton
Arrows Battle Healer Wizard Tornado Baby Dragon

Defense Synergies 2 15

Arrows
Barbarians Battle Healer Tornado Prince Giant Skeleton
Barbarians
Arrows
Battle Healer
Baby Dragon Arrows Tornado Prince Giant Skeleton
Wizard
Tornado Prince Giant Skeleton
Tornado
Wizard Arrows Battle Healer Baby Dragon Prince Giant Skeleton
Baby Dragon
Battle Healer Tornado Prince Giant Skeleton
Prince
Arrows Battle Healer Wizard Tornado Baby Dragon
Giant Skeleton
Arrows Battle Healer Wizard Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Barbarians Battle Healer Prince
Barbarians Tornado Prince Giant Skeleton
Barbarians Prince
Arrows Barbarians Battle Healer Tornado Prince Giant Skeleton
Arrows Tornado Baby Dragon
Tornado Arrows Wizard Baby Dragon
Arrows Barbarians Battle Healer Baby Dragon Giant Skeleton
Barbarians Tornado Prince
Tornado Barbarians Battle Healer Prince Giant Skeleton
Barbarians Arrows Wizard Tornado Baby Dragon Giant Skeleton
Arrows Wizard Tornado Baby Dragon
Barbarians Prince Battle Healer Wizard Giant Skeleton
Wizard Arrows Barbarians Tornado Baby Dragon Prince
Barbarians Prince
Barbarians Tornado Prince
Barbarians Wizard Arrows Tornado Prince
Arrows Barbarians Battle Healer Wizard Tornado Baby Dragon Prince
Arrows Wizard Tornado Baby Dragon Barbarians Battle Healer Giant Skeleton
Barbarians Tornado Prince
Wizard Arrows Barbarians Battle Healer Baby Dragon Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Battle Healer Prince Giant Skeleton
Arrows Battle Healer Wizard Baby Dragon Prince
Barbarians Giant Skeleton Battle Healer Prince
Prince Giant Skeleton Barbarians Battle Healer Tornado
Barbarians Giant Skeleton Battle Healer Prince
Arrows Wizard Tornado Baby Dragon
Prince Barbarians Battle Healer Giant Skeleton
Giant Skeleton Barbarians Battle Healer Prince
Giant Skeleton Barbarians Tornado Baby Dragon Prince
Barbarians
Barbarians Prince Giant Skeleton
Arrows Barbarians Tornado Prince Giant Skeleton
Barbarians Prince Giant Skeleton Wizard
Wizard Barbarians Baby Dragon
Barbarians Battle Healer Tornado Baby Dragon Prince Giant Skeleton
Arrows Barbarians Battle Healer Wizard Baby Dragon Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Giant Skeleton
Arrows Tornado Baby Dragon
Arrows Baby Dragon Giant Skeleton
Arrows Barbarians Prince Giant Skeleton
Wizard Arrows Baby Dragon
Arrows Wizard Tornado Baby Dragon
Arrows Wizard Tornado Baby Dragon
Arrows Wizard Tornado Baby Dragon
Arrows Wizard Tornado
Tornado Prince
Arrows Wizard Tornado Prince
Arrows Wizard Tornado Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Tornado
Arrows Wizard Baby Dragon Prince
Arrows Wizard Tornado Baby Dragon
Baby Dragon Prince Giant Skeleton
Arrows Wizard Tornado
Tornado Prince
Arrows Barbarians Baby Dragon
Arrows Tornado Wizard Baby Dragon
Arrows Wizard Tornado Baby Dragon
Arrows Wizard Tornado Baby Dragon Prince
Arrows Tornado Baby Dragon
Arrows Wizard Tornado Baby Dragon
Wizard
Arrows Wizard
Arrows
Prince Giant Skeleton
Arrows Wizard
Barbarians Prince
Arrows Wizard Tornado Baby Dragon
Arrows
Wizard Baby Dragon Prince
Arrows Wizard Baby Dragon
Arrows Tornado Giant Skeleton
Prince
Tornado Baby Dragon Giant Skeleton
Tornado
Tornado Baby Dragon Prince Giant Skeleton
Prince
Wizard

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