My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Giant Skeleton Goblin Giant Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton Goblin Giant Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Barbarians
Zap
Goblin Giant
Barbarian Barrel
Barbarians Giant Skeleton
The Log
Barbarians Giant Skeleton
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Bowler Giant Skeleton
Fireball
Barbarians Bowler
Poison
Barbarians
Lightning
Bowler
Rocket
Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler Electro Giant Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler Giant Skeleton Electro Giant Goblin Machine Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Barbarians Bowler Goblin Machine Giant Skeleton Goblin Giant Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Arrows Barbarians Bowler Goblin Machine

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bowler Giant Skeleton Goblin Giant Mega Knight
Barbarians
Bowler
Arrows
Giant Skeleton
Arrows
Goblin Giant
Arrows Goblin Machine
Electro Giant
Goblin Machine
Goblin Giant
Mega Knight
Arrows

Defense Synergies 1 3

Arrows
Mega Knight Barbarians Bowler Giant Skeleton
Barbarians
Arrows
Bowler
Arrows
Giant Skeleton
Arrows
Goblin Giant
Electro Giant
Goblin Machine
Mega Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Giant
Barbarians Mega Knight
Barbarians Bowler Mega Knight Giant Skeleton
Barbarians Bowler Mega Knight
Arrows Barbarians Bowler Giant Skeleton Mega Knight
Arrows Bowler Mega Knight
Arrows
Bowler Arrows Barbarians Giant Skeleton Goblin Giant Electro Giant Mega Knight
Barbarians
Barbarians Bowler Giant Skeleton Mega Knight
Barbarians Arrows Bowler Giant Skeleton Goblin Giant Electro Giant Mega Knight
Arrows
Barbarians Bowler Mega Knight Giant Skeleton
Bowler Mega Knight Arrows Barbarians
Barbarians Mega Knight
Barbarians Bowler Electro Giant Mega Knight
Barbarians Mega Knight Arrows Bowler
Arrows Mega Knight Barbarians Bowler
Arrows Barbarians Bowler Giant Skeleton Mega Knight
Barbarians
Bowler Mega Knight Arrows Barbarians Giant Skeleton Goblin Giant Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Bowler Giant Skeleton Electro Giant
Arrows Bowler Mega Knight
Barbarians Giant Skeleton Mega Knight Bowler Goblin Giant
Bowler Giant Skeleton Mega Knight Barbarians Goblin Giant
Barbarians Giant Skeleton Bowler Goblin Giant Mega Knight
Arrows Electro Giant Goblin Giant
Barbarians Bowler Giant Skeleton Goblin Giant
Giant Skeleton Mega Knight Barbarians Goblin Giant
Giant Skeleton Mega Knight Barbarians
Barbarians Goblin Giant
Mega Knight Barbarians Bowler Giant Skeleton
Mega Knight Arrows Barbarians Bowler Giant Skeleton Goblin Giant Electro Giant
Barbarians Bowler Giant Skeleton Mega Knight Goblin Giant
Barbarians Bowler Electro Giant Mega Knight
Barbarians Electro Giant Bowler Giant Skeleton Goblin Giant
Arrows Bowler Mega Knight Barbarians Giant Skeleton Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Bowler
Arrows Giant Skeleton Goblin Giant
Arrows Barbarians Giant Skeleton
Arrows Bowler Mega Knight
Arrows Electro Giant Goblin Giant Goblin Machine
Arrows Bowler
Arrows Bowler
Arrows
Bowler
Arrows Bowler Goblin Machine
Arrows
Bowler
Arrows
Arrows
Arrows Bowler
Arrows Bowler Mega Knight
Arrows
Arrows Bowler Goblin Machine Mega Knight
Arrows Bowler Electro Giant Goblin Machine Mega Knight
Bowler Giant Skeleton Mega Knight
Arrows
Bowler
Arrows Barbarians
Arrows Electro Giant Bowler Goblin Machine Mega Knight
Arrows Bowler
Arrows Bowler Mega Knight
Arrows
Arrows Electro Giant
Electro Giant
Bowler
Arrows Mega Knight
Arrows
Giant Skeleton Mega Knight
Arrows Bowler
Barbarians
Arrows
Arrows
Bowler Mega Knight
Arrows Bowler
Arrows Giant Skeleton Electro Giant
Mega Knight
Electro Giant Bowler Giant Skeleton
Bowler Giant Skeleton Goblin Giant Electro Giant Mega Knight
Bowler Mega Knight

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