My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Royal Hogs Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Barbarians Dart Goblin Royal Hogs
Zap
Dart Goblin Royal Hogs
Barbarian Barrel
Barbarians Dart Goblin Bomb Tower Wizard Royal Hogs Royal Ghost
The Log
Barbarians Dart Goblin Royal Hogs
Earthquake
Barbarians Bomb Tower Royal Hogs
Arrows
Dart Goblin Royal Hogs
Royal Delivery
Barbarians Dart Goblin Wizard Royal Hogs Royal Ghost
Fireball
Barbarians Dart Goblin Bomb Tower Wizard Royal Hogs
Poison
Barbarians Dart Goblin Bomb Tower Wizard Royal Hogs
Lightning
Bomb Tower Wizard
Rocket
Barbarians Bomb Tower Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Wizard Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Royal Ghost Bomb Tower Barbarians Wizard Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Dart Goblin Royal Ghost Bomb Tower

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Mega Knight
Barbarians
Dart Goblin
Royal Hogs Mega Knight
Bomb Tower
Wizard
Royal Hogs Royal Ghost Mega Knight
Royal Hogs
Arrows Dart Goblin Wizard Mega Knight
Royal Ghost
Wizard Mega Knight
Mega Knight
Arrows Dart Goblin Wizard Royal Hogs Royal Ghost

Defense Synergies 1 7

Arrows
Mega Knight Barbarians Bomb Tower
Barbarians
Arrows
Dart Goblin
Bomb Tower Mega Knight
Bomb Tower
Arrows Dart Goblin
Wizard
Royal Ghost Mega Knight
Royal Hogs
Royal Ghost
Wizard Mega Knight
Mega Knight
Arrows Dart Goblin Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Barbarians Bomb Tower Dart Goblin Mega Knight
Barbarians Bomb Tower Mega Knight Dart Goblin
Barbarians Bomb Tower Dart Goblin Mega Knight
Arrows Barbarians Bomb Tower Mega Knight
Arrows Dart Goblin Bomb Tower Royal Ghost Mega Knight
Dart Goblin Arrows Bomb Tower Wizard
Arrows Barbarians Dart Goblin Bomb Tower Mega Knight
Barbarians Bomb Tower
Barbarians Dart Goblin Royal Ghost Mega Knight
Barbarians Dart Goblin Arrows Bomb Tower Wizard Royal Ghost Mega Knight
Arrows Dart Goblin Wizard
Barbarians Bomb Tower Mega Knight Wizard
Bomb Tower Wizard Mega Knight Arrows Barbarians Dart Goblin Royal Ghost
Barbarians Bomb Tower Mega Knight
Barbarians Bomb Tower Mega Knight
Barbarians Bomb Tower Wizard Mega Knight Arrows
Arrows Bomb Tower Mega Knight Barbarians Dart Goblin Wizard Royal Ghost
Arrows Bomb Tower Wizard Barbarians Dart Goblin Royal Ghost Mega Knight
Barbarians Dart Goblin Bomb Tower
Wizard Royal Ghost Mega Knight Arrows Barbarians Dart Goblin Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Royal Ghost
Arrows Bomb Tower Wizard Royal Ghost Mega Knight
Barbarians Mega Knight Bomb Tower
Mega Knight Barbarians
Barbarians Mega Knight
Arrows Wizard Dart Goblin Bomb Tower
Barbarians Dart Goblin Bomb Tower
Mega Knight Barbarians Bomb Tower
Mega Knight Barbarians Bomb Tower
Barbarians Dart Goblin
Mega Knight Barbarians Dart Goblin Bomb Tower
Mega Knight Arrows Barbarians
Barbarians Mega Knight Bomb Tower Wizard
Wizard Barbarians Dart Goblin Bomb Tower Mega Knight
Barbarians Dart Goblin Bomb Tower
Arrows Mega Knight Barbarians Dart Goblin Bomb Tower Wizard Royal Ghost
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Royal Ghost
Arrows Dart Goblin Royal Ghost
Arrows Dart Goblin
Arrows Barbarians Dart Goblin
Wizard Arrows Mega Knight
Arrows Wizard Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Mega Knight
Arrows
Arrows Dart Goblin Wizard Mega Knight
Arrows Dart Goblin Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows Barbarians
Arrows Wizard Mega Knight
Arrows Dart Goblin Wizard Royal Ghost
Arrows Wizard Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Dart Goblin Wizard
Arrows Dart Goblin Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Barbarians Dart Goblin
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Wizard Mega Knight
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Mega Knight
Dart Goblin
Dart Goblin
Dart Goblin Royal Ghost Mega Knight
Dart Goblin Wizard Mega Knight

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