My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Executioner X-Bow Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Hog Rider X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Skeleton Army Sparky
Giant Snowball
Barbarians Hog Rider Skeleton Army
Zap
Skeleton Army X-Bow Sparky
Barbarian Barrel
Barbarians Elixir Golem Skeleton Army Executioner X-Bow Sparky
The Log
Barbarians Elixir Golem Hog Rider Skeleton Army X-Bow Sparky
Earthquake
Barbarians Elixir Golem Hog Rider Skeleton Army X-Bow
Arrows
Skeleton Army
Royal Delivery
Barbarians Elixir Golem Hog Rider Skeleton Army Executioner Sparky
Fireball
Barbarians Elixir Golem Hog Rider Skeleton Army Executioner X-Bow Sparky
Poison
Barbarians Elixir Golem Skeleton Army Executioner X-Bow Sparky
Lightning
Executioner X-Bow Sparky
Rocket
Barbarians Hog Rider Executioner X-Bow Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Skeleton Army Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Skeleton Army Hog Rider Barbarians Executioner X-Bow Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Skeleton Army Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Sparky Elixir Golem X-Bow
Barbarians
Hog Rider
Elixir Golem
Arrows Hog Rider Executioner Sparky
Hog Rider
Arrows Barbarians Elixir Golem Executioner
Skeleton Army
X-Bow Sparky
Executioner
Elixir Golem Hog Rider
X-Bow
Arrows Skeleton Army
Sparky
Arrows Elixir Golem Skeleton Army

Defense Synergies 0 6

Arrows
Barbarians Sparky
Barbarians
Arrows Skeleton Army
Elixir Golem
Hog Rider
Skeleton Army
Barbarians Executioner X-Bow Sparky
Executioner
Skeleton Army
X-Bow
Skeleton Army
Sparky
Arrows Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner X-Bow Sparky
Barbarians Skeleton Army Sparky Executioner X-Bow
Barbarians Skeleton Army Sparky Executioner
Barbarians Skeleton Army Sparky
Arrows Barbarians Skeleton Army X-Bow Sparky
Arrows Skeleton Army Executioner X-Bow
Arrows Executioner X-Bow
Arrows Barbarians X-Bow Sparky
Barbarians Sparky Skeleton Army X-Bow
Skeleton Army Barbarians Sparky
Barbarians Skeleton Army Executioner Arrows X-Bow
Arrows Executioner
Barbarians Skeleton Army Sparky X-Bow
Skeleton Army Executioner Sparky Arrows Barbarians X-Bow
Barbarians Skeleton Army Sparky X-Bow
Barbarians Skeleton Army X-Bow Sparky
Barbarians Sparky Arrows Skeleton Army Executioner X-Bow
Arrows Barbarians Skeleton Army Executioner X-Bow
Arrows Executioner Barbarians
Barbarians Sparky
Skeleton Army Arrows Barbarians Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army X-Bow Sparky
Arrows Executioner X-Bow
Barbarians Skeleton Army Sparky
Skeleton Army Barbarians X-Bow Sparky
Barbarians Skeleton Army Executioner Sparky
Arrows Executioner
Skeleton Army Sparky Barbarians
Barbarians Skeleton Army Sparky
Barbarians Skeleton Army X-Bow Sparky
Barbarians Skeleton Army Sparky
Barbarians Sparky
Skeleton Army Arrows Barbarians
Barbarians Skeleton Army Executioner Sparky
Barbarians Skeleton Army Executioner Sparky
Barbarians Skeleton Army Sparky Executioner X-Bow
Arrows Executioner Barbarians Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows X-Bow Sparky
Arrows Executioner X-Bow
Arrows X-Bow Sparky
Arrows Barbarians Sparky
Executioner Arrows Sparky
Arrows Executioner
Arrows Executioner Sparky
Arrows X-Bow Executioner
Arrows X-Bow
X-Bow Sparky
Arrows X-Bow Sparky
Arrows Executioner
Executioner Sparky
Arrows X-Bow
Arrows X-Bow Sparky
X-Bow Arrows Executioner Sparky
Arrows Executioner X-Bow Sparky
Arrows Sparky
Sparky
Arrows Executioner X-Bow Sparky
Arrows X-Bow
X-Bow Sparky
Arrows
X-Bow Sparky
Arrows Barbarians X-Bow
Arrows Executioner Sparky
Arrows X-Bow Executioner Sparky
Arrows X-Bow Sparky
Arrows X-Bow Sparky
Arrows Executioner X-Bow Sparky
Sparky
Arrows X-Bow Sparky
Arrows Sparky
Sparky
Arrows Sparky
Barbarians Skeleton Army X-Bow
Arrows Executioner
Arrows
Executioner Sparky
Arrows Executioner
Arrows Sparky
Executioner Sparky
Sparky
Executioner
Executioner X-Bow Sparky
Sparky
Sparky

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