My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Barbarians Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Barbarians Executioner Electro Wizard Lumberjack
The Log
Barbarians Lumberjack
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Balloon Executioner Electro Wizard Lumberjack
Fireball
Barbarians Balloon Executioner Electro Wizard Lumberjack
Poison
Barbarians Balloon Executioner Electro Wizard
Lightning
Balloon Executioner Electro Wizard Lumberjack
Rocket
Barbarians Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Electro Wizard Lumberjack Barbarians Balloon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Electro Wizard Lumberjack

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Lumberjack Mega Knight
Barbarians
Balloon
Fireball
Arrows Electro Wizard Mega Knight
Balloon
Arrows Lumberjack Barbarians Executioner Electro Wizard Mega Knight
Executioner
Balloon Mega Knight
Electro Wizard
Fireball Balloon Lumberjack Mega Knight
Lumberjack
Balloon Arrows Electro Wizard Mega Knight
Mega Knight
Arrows Fireball Balloon Executioner Electro Wizard Lumberjack

Defense Synergies 1 10

Arrows
Mega Knight Barbarians Fireball Lumberjack
Barbarians
Arrows
Fireball
Arrows Electro Wizard Lumberjack Mega Knight
Balloon
Executioner
Lumberjack Mega Knight
Electro Wizard
Fireball Lumberjack Mega Knight
Lumberjack
Arrows Fireball Executioner Electro Wizard
Mega Knight
Arrows Fireball Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner Electro Wizard
Barbarians Lumberjack Executioner Electro Wizard Mega Knight
Barbarians Lumberjack Mega Knight Executioner Electro Wizard
Barbarians Lumberjack Electro Wizard Mega Knight
Arrows Barbarians Fireball Lumberjack Mega Knight
Arrows Fireball Executioner Electro Wizard Lumberjack Mega Knight
Electro Wizard Arrows Fireball Executioner
Arrows Barbarians Fireball Electro Wizard Mega Knight
Barbarians Lumberjack
Barbarians Electro Wizard Lumberjack Mega Knight
Barbarians Executioner Electro Wizard Arrows Fireball Lumberjack Mega Knight
Arrows Executioner Fireball Electro Wizard
Barbarians Lumberjack Mega Knight Fireball Electro Wizard
Fireball Executioner Mega Knight Arrows Barbarians Electro Wizard Lumberjack
Barbarians Electro Wizard Lumberjack Mega Knight
Barbarians Fireball Electro Wizard Lumberjack Mega Knight
Barbarians Mega Knight Arrows Fireball Executioner Electro Wizard Lumberjack
Arrows Fireball Mega Knight Barbarians Executioner Electro Wizard Lumberjack
Arrows Executioner Barbarians Fireball Electro Wizard Lumberjack Mega Knight
Barbarians Electro Wizard Lumberjack
Mega Knight Arrows Barbarians Fireball Executioner Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Arrows Executioner Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight Electro Wizard
Lumberjack Mega Knight Barbarians Fireball Electro Wizard
Barbarians Executioner Lumberjack Mega Knight
Arrows Fireball Executioner Electro Wizard
Barbarians Fireball Electro Wizard Lumberjack
Mega Knight Barbarians Lumberjack
Electro Wizard Mega Knight Barbarians Fireball
Barbarians
Mega Knight Barbarians Lumberjack
Mega Knight Arrows Barbarians Fireball Electro Wizard
Barbarians Mega Knight Fireball Executioner Lumberjack
Barbarians Fireball Executioner Mega Knight
Barbarians Electro Wizard Fireball Executioner Lumberjack
Arrows Executioner Mega Knight Barbarians Fireball Electro Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Executioner Electro Wizard
Arrows Fireball
Arrows Barbarians Fireball
Fireball Executioner Arrows Mega Knight
Arrows Fireball Executioner
Arrows Executioner
Arrows Fireball Executioner
Arrows Fireball
Fireball Electro Wizard Lumberjack
Arrows Fireball Electro Wizard
Fireball Arrows Executioner
Fireball Executioner
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner Mega Knight
Arrows Fireball
Arrows Fireball Executioner Electro Wizard Mega Knight
Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball Executioner Mega Knight
Arrows Fireball Executioner Electro Wizard
Fireball Arrows Mega Knight
Fireball Arrows
Arrows Fireball Executioner Electro Wizard
Electro Wizard Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Fireball Electro Wizard
Mega Knight
Arrows Fireball
Electro Wizard Barbarians Fireball
Fireball Arrows Executioner Electro Wizard
Arrows Fireball
Fireball Executioner Electro Wizard Lumberjack Mega Knight
Arrows Fireball Executioner
Arrows Fireball
Executioner Mega Knight
Fireball Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner Electro Wizard Mega Knight

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