My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Barbarians Goblin Hut Skeleton Army Witch
Zap
Goblin Hut Skeleton Army Witch
Barbarian Barrel
Barbarians Goblin Hut Wizard Skeleton Army Witch
The Log
Barbarians Mini P.E.K.K.A Goblin Hut Skeleton Army Witch
Earthquake
Barbarians Goblin Hut Skeleton Army Witch
Arrows
Goblin Hut Skeleton Army Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Goblin Hut Wizard Skeleton Army Witch
Fireball
Barbarians Goblin Hut Wizard Skeleton Army Witch
Poison
Barbarians Goblin Hut Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Goblin Hut Wizard Witch
Rocket
Barbarians Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Fireball Mini P.E.K.K.A Barbarians Goblin Hut Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mini P.E.K.K.A
Barbarians
Fireball
Arrows
Mini P.E.K.K.A
Arrows Goblin Hut Wizard
Goblin Hut
Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A
Skeleton Army
Witch

Defense Synergies 0 14

Arrows
Barbarians Fireball Mini P.E.K.K.A Goblin Hut
Barbarians
Arrows Skeleton Army
Fireball
Arrows Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Arrows Fireball Goblin Hut Wizard Skeleton Army Witch
Goblin Hut
Arrows Fireball Mini P.E.K.K.A Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Goblin Hut Skeleton Army
Skeleton Army
Barbarians Mini P.E.K.K.A Goblin Hut Wizard
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Hut Witch
Barbarians Mini P.E.K.K.A Goblin Hut Skeleton Army Witch
Barbarians Mini P.E.K.K.A Goblin Hut Skeleton Army Witch
Arrows Barbarians Fireball Mini P.E.K.K.A Skeleton Army
Arrows Fireball Skeleton Army
Arrows Fireball Goblin Hut Wizard Witch
Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Witch Goblin Hut Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A
Barbarians Skeleton Army Witch Arrows Fireball Goblin Hut Wizard
Arrows Fireball Goblin Hut Wizard Witch
Barbarians Mini P.E.K.K.A Goblin Hut Skeleton Army Fireball Wizard Witch
Fireball Wizard Skeleton Army Arrows Barbarians Mini P.E.K.K.A Goblin Hut Witch
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Hut
Barbarians Skeleton Army Fireball Mini P.E.K.K.A Goblin Hut
Barbarians Wizard Arrows Fireball Mini P.E.K.K.A Goblin Hut Skeleton Army Witch
Arrows Fireball Barbarians Goblin Hut Wizard Skeleton Army Witch
Arrows Wizard Witch Barbarians Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Wizard Skeleton Army Arrows Barbarians Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Fireball Goblin Hut Witch
Fireball Arrows Mini P.E.K.K.A Wizard
Barbarians Skeleton Army Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A Skeleton Army Barbarians Fireball
Barbarians Mini P.E.K.K.A Goblin Hut Skeleton Army Witch
Arrows Fireball Wizard Goblin Hut Witch
Mini P.E.K.K.A Skeleton Army Barbarians Fireball Goblin Hut Witch
Mini P.E.K.K.A Barbarians Skeleton Army
Barbarians Fireball Mini P.E.K.K.A Goblin Hut Skeleton Army Witch
Witch Barbarians Goblin Hut Skeleton Army
Barbarians Mini P.E.K.K.A Goblin Hut Witch
Skeleton Army Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Skeleton Army Fireball Wizard Witch
Wizard Barbarians Fireball Skeleton Army Witch
Barbarians Goblin Hut Skeleton Army Witch Fireball Mini P.E.K.K.A
Arrows Barbarians Fireball Mini P.E.K.K.A Goblin Hut Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Barbarians Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Witch
Arrows Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Goblin Hut
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut Wizard Witch
Arrows Fireball Goblin Hut Wizard
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Wizard
Arrows Fireball Wizard Witch
Fireball
Arrows Fireball Wizard
Arrows Barbarians Fireball
Arrows Fireball Wizard Witch
Witch
Arrows Fireball Wizard Witch
Fireball Arrows Wizard Witch
Fireball Arrows
Arrows Fireball Wizard Witch
Fireball Goblin Hut Wizard Witch
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Barbarians Fireball Goblin Hut Skeleton Army Witch
Fireball Arrows Wizard Witch
Arrows Fireball
Fireball Mini P.E.K.K.A Wizard
Arrows Fireball Wizard
Arrows Fireball
Fireball Witch
Fireball Witch
Fireball Witch

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