My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Barbarians Witch
Zap
Witch Prince
Barbarian Barrel
Barbarians Valkyrie Witch
The Log
Barbarians Mini P.E.K.K.A Witch Prince
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Valkyrie Witch Prince
Fireball
Barbarians Witch
Poison
Barbarians Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch Prince
Rocket
Barbarians Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Mini P.E.K.K.A Valkyrie Barbarians Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mini P.E.K.K.A Prince Mega Knight
Barbarians
Fireball
Arrows Mega Knight
Mini P.E.K.K.A
Arrows Valkyrie Mega Knight
Valkyrie
Prince Mini P.E.K.K.A Witch
Witch
Valkyrie Prince Mega Knight
Prince
Valkyrie Mega Knight Arrows Witch
Mega Knight
Prince Arrows Fireball Mini P.E.K.K.A Witch

Defense Synergies 1 14

Arrows
Mega Knight Barbarians Fireball Mini P.E.K.K.A Valkyrie Prince
Barbarians
Arrows
Fireball
Arrows Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A
Arrows Fireball Valkyrie Witch
Valkyrie
Arrows Fireball Mini P.E.K.K.A Witch Prince
Witch
Mini P.E.K.K.A Valkyrie Prince Mega Knight
Prince
Arrows Valkyrie Witch
Mega Knight
Arrows Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Witch Prince Mega Knight
Barbarians Mini P.E.K.K.A Witch Prince Mega Knight Valkyrie
Barbarians Mini P.E.K.K.A Witch Prince Valkyrie Mega Knight
Arrows Barbarians Fireball Mini P.E.K.K.A Valkyrie Prince Mega Knight
Arrows Fireball Valkyrie Mega Knight
Arrows Fireball Witch
Arrows Barbarians Fireball Valkyrie Mega Knight
Barbarians Mini P.E.K.K.A Witch Prince
Barbarians Mini P.E.K.K.A Valkyrie Prince Mega Knight
Barbarians Valkyrie Witch Arrows Fireball Mega Knight
Arrows Fireball Witch
Barbarians Mini P.E.K.K.A Prince Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Arrows Barbarians Mini P.E.K.K.A Witch Prince
Barbarians Mini P.E.K.K.A Prince Mega Knight
Barbarians Fireball Mini P.E.K.K.A Prince Mega Knight
Barbarians Mega Knight Arrows Fireball Mini P.E.K.K.A Valkyrie Witch Prince
Arrows Fireball Valkyrie Mega Knight Barbarians Witch Prince
Arrows Valkyrie Witch Barbarians Fireball Mega Knight
Barbarians Mini P.E.K.K.A Prince
Valkyrie Mega Knight Arrows Barbarians Fireball Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Mega Knight Fireball Witch Prince
Fireball Arrows Mini P.E.K.K.A Valkyrie Prince Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A Valkyrie Witch Prince
Mini P.E.K.K.A Valkyrie Prince Mega Knight Barbarians Fireball
Barbarians Mini P.E.K.K.A Valkyrie Witch Prince Mega Knight
Arrows Fireball Witch
Mini P.E.K.K.A Prince Barbarians Fireball Valkyrie Witch
Mini P.E.K.K.A Mega Knight Barbarians Valkyrie Prince
Mega Knight Barbarians Fireball Mini P.E.K.K.A Valkyrie Witch Prince
Witch Barbarians
Mega Knight Barbarians Mini P.E.K.K.A Valkyrie Witch Prince
Mega Knight Arrows Barbarians Fireball Valkyrie Prince
Barbarians Mini P.E.K.K.A Prince Mega Knight Fireball Valkyrie Witch
Barbarians Fireball Valkyrie Witch Mega Knight
Barbarians Witch Fireball Mini P.E.K.K.A Valkyrie Prince
Arrows Valkyrie Mega Knight Barbarians Fireball Mini P.E.K.K.A Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball Valkyrie Prince
Fireball Arrows Valkyrie Mega Knight
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A Prince
Arrows Fireball Valkyrie Prince
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball Witch
Arrows Fireball Mega Knight
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Prince Mega Knight
Arrows Fireball Valkyrie Witch Mega Knight
Fireball Prince Mega Knight
Arrows Fireball
Prince
Arrows Barbarians Fireball
Arrows Fireball Valkyrie Witch Mega Knight
Witch
Arrows Fireball Witch
Fireball Arrows Witch Prince Mega Knight
Fireball Arrows
Arrows Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Arrows Fireball Mega Knight
Arrows Fireball
Prince Mega Knight
Arrows Fireball
Barbarians Fireball Witch Prince
Fireball Arrows Witch
Arrows Fireball
Fireball Mini P.E.K.K.A Valkyrie Prince Mega Knight
Arrows Fireball
Arrows Fireball
Prince Mega Knight
Fireball Witch
Fireball Witch
Fireball Witch Prince Mega Knight
Prince
Fireball Mega Knight

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