My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians
Zap
Barbarian Barrel
Barbarians Wizard Executioner Electro Wizard
The Log
Barbarians Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Executioner P.E.K.K.A Electro Wizard
Fireball
Barbarians Wizard Executioner Electro Wizard
Poison
Barbarians Wizard Executioner Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Executioner Electro Wizard
Rocket
Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Mini P.E.K.K.A Electro Wizard Barbarians Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Mini P.E.K.K.A Electro Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Mini P.E.K.K.A
Barbarians
Fireball
Arrows Electro Wizard
Mini P.E.K.K.A
Arrows Wizard Electro Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A
Executioner
P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Wizard Executioner
Electro Wizard
P.E.K.K.A Fireball Mini P.E.K.K.A

Defense Synergies 1 11

Arrows
Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A
Barbarians
Arrows
Fireball
Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Arrows Fireball Wizard Executioner
Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Executioner
Mini P.E.K.K.A
P.E.K.K.A
Arrows Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Fireball Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Executioner Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Executioner Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Executioner Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Fireball Executioner Electro Wizard
Electro Wizard Arrows Fireball Wizard Executioner
Arrows Barbarians Fireball P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Executioner Electro Wizard Arrows Fireball Wizard
Arrows Executioner Fireball Wizard Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Fireball Wizard Electro Wizard
Fireball Wizard Executioner Arrows Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Barbarians Wizard Arrows Fireball Mini P.E.K.K.A Executioner P.E.K.K.A Electro Wizard
Arrows Fireball Barbarians Wizard Executioner Electro Wizard
Arrows Wizard Executioner Barbarians Fireball Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Arrows Barbarians Fireball Mini P.E.K.K.A Executioner P.E.K.K.A Electro Wizard
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Mini P.E.K.K.A Wizard Executioner
Barbarians P.E.K.K.A Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Barbarians Fireball Electro Wizard
Barbarians P.E.K.K.A Mini P.E.K.K.A Executioner
Arrows Fireball Wizard Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Barbarians Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Barbarians
P.E.K.K.A Electro Wizard Barbarians Fireball Mini P.E.K.K.A
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Mini P.E.K.K.A
P.E.K.K.A Arrows Barbarians Fireball Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Fireball Wizard Executioner
Wizard Barbarians Fireball Executioner
Barbarians Electro Wizard Fireball Mini P.E.K.K.A Executioner P.E.K.K.A
Arrows Executioner Barbarians Fireball Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Executioner Electro Wizard
Arrows Fireball
Arrows Barbarians Fireball
Fireball Wizard Executioner Arrows
Arrows Fireball Wizard Executioner
Arrows Wizard Executioner
Arrows Fireball Wizard Executioner
Arrows Fireball Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Arrows Fireball Wizard Electro Wizard
Fireball Arrows Wizard Executioner
Fireball Executioner
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard Executioner
Arrows Fireball Wizard Executioner
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Wizard Executioner Electro Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Barbarians Fireball
Arrows Fireball Wizard Executioner
Arrows Fireball Wizard Executioner Electro Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard Executioner Electro Wizard
Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball Wizard
Electro Wizard Barbarians Fireball
Fireball Arrows Wizard Executioner Electro Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Wizard Executioner Electro Wizard
Arrows Fireball Wizard Executioner
Arrows Fireball
Executioner P.E.K.K.A
Fireball Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner Electro Wizard
P.E.K.K.A
Fireball Wizard

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