My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Barbarians Goblin Barrel Inferno Dragon
Zap
Goblin Barrel Inferno Dragon
Barbarian Barrel
Barbarians Wizard Goblin Barrel
The Log
Barbarians Goblin Barrel
Earthquake
Barbarians Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Barbarians Wizard Goblin Barrel P.E.K.K.A Inferno Dragon
Fireball
Barbarians Wizard Goblin Barrel Inferno Dragon
Poison
Barbarians Wizard
Lightning
Wizard Inferno Dragon
Rocket
Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Fireball Inferno Dragon Barbarians Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Fireball Inferno Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Goblin Barrel Mega Knight
Barbarians
Fireball
Arrows Mega Knight
Wizard
P.E.K.K.A Mega Knight
Goblin Barrel
Arrows P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Wizard Goblin Barrel
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Fireball Wizard Goblin Barrel

Defense Synergies 1 7

Arrows
Mega Knight Barbarians Fireball P.E.K.K.A
Barbarians
Arrows
Fireball
Arrows Mega Knight
Wizard
P.E.K.K.A Mega Knight
Goblin Barrel
P.E.K.K.A
Arrows Wizard
Inferno Dragon
Mega Knight
Mega Knight
Arrows Fireball Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Barbarians P.E.K.K.A Inferno Dragon Mega Knight
Barbarians P.E.K.K.A Mega Knight Inferno Dragon
Barbarians P.E.K.K.A Inferno Dragon Mega Knight
Arrows Barbarians Fireball P.E.K.K.A Mega Knight
Arrows Fireball Mega Knight
Inferno Dragon Arrows Fireball Wizard
Arrows Barbarians Fireball P.E.K.K.A Mega Knight
Barbarians P.E.K.K.A Inferno Dragon
Barbarians Mega Knight
Barbarians Arrows Fireball Wizard Mega Knight
Arrows Inferno Dragon Fireball Wizard
Barbarians P.E.K.K.A Mega Knight Fireball Wizard
Fireball Wizard Mega Knight Arrows Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Inferno Dragon Mega Knight
Barbarians Fireball P.E.K.K.A Inferno Dragon Mega Knight
Barbarians Wizard Mega Knight Arrows Fireball P.E.K.K.A
Arrows Fireball Mega Knight Barbarians Wizard
Arrows Wizard Barbarians Fireball Inferno Dragon Mega Knight
Barbarians P.E.K.K.A Inferno Dragon
Wizard Mega Knight Arrows Barbarians Fireball P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball P.E.K.K.A
Fireball Arrows Wizard Inferno Dragon Mega Knight
Barbarians P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Barbarians Fireball
Barbarians P.E.K.K.A Inferno Dragon Mega Knight
Arrows Fireball Wizard
P.E.K.K.A Barbarians Fireball
P.E.K.K.A Mega Knight Barbarians Inferno Dragon
P.E.K.K.A Mega Knight Barbarians Fireball Inferno Dragon
P.E.K.K.A Barbarians Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Barbarians
P.E.K.K.A Mega Knight Arrows Barbarians Fireball
Barbarians P.E.K.K.A Mega Knight Fireball Wizard
Wizard Barbarians Fireball Mega Knight
Barbarians Fireball P.E.K.K.A Inferno Dragon
Arrows Mega Knight Barbarians Fireball Wizard P.E.K.K.A Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball
Fireball Wizard Arrows Mega Knight
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball Wizard Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard
Arrows Barbarians Fireball
Arrows Fireball Wizard Mega Knight
Inferno Dragon
Arrows Fireball Wizard
Fireball Arrows Wizard Mega Knight
Fireball Arrows
Arrows Fireball Wizard
Fireball Wizard
Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball
P.E.K.K.A Mega Knight
Arrows Fireball Wizard
Barbarians Fireball
Fireball Arrows Wizard
Arrows Fireball
Fireball Wizard Mega Knight
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A Mega Knight
Fireball
Fireball
Fireball Mega Knight
P.E.K.K.A Inferno Dragon
Fireball Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: