My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Dark Prince Goblin Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Sparky
Giant Snowball
Barbarians Flying Machine
Zap
Flying Machine Dark Prince Goblin Giant Sparky
Barbarian Barrel
Barbarians Dark Prince Electro Wizard Sparky
The Log
Barbarians Dark Prince Sparky
Earthquake
Barbarians
Arrows
Flying Machine
Royal Delivery
Barbarians Flying Machine Dark Prince Electro Wizard Sparky
Fireball
Barbarians Flying Machine Electro Wizard Sparky
Poison
Barbarians Flying Machine Electro Wizard Sparky
Lightning
Dark Prince Electro Wizard Sparky
Rocket
Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Flying Machine Dark Prince Electro Wizard Barbarians Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Flying Machine Dark Prince

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Dark Prince Goblin Giant
Barbarians
Flying Machine
Dark Prince Goblin Giant
Rage
Sparky Dark Prince Goblin Giant Electro Wizard
Dark Prince
Arrows Flying Machine Rage Goblin Giant Electro Wizard Sparky
Goblin Giant
Sparky Arrows Flying Machine Rage Dark Prince Electro Wizard
Electro Wizard
Rage Dark Prince Goblin Giant Sparky
Sparky
Arrows Rage Goblin Giant Dark Prince Electro Wizard

Defense Synergies 0 8

Arrows
Barbarians Dark Prince Sparky
Barbarians
Arrows
Flying Machine
Dark Prince Electro Wizard
Rage
Dark Prince
Arrows Flying Machine Electro Wizard
Goblin Giant
Electro Wizard Sparky
Electro Wizard
Flying Machine Dark Prince Goblin Giant
Sparky
Arrows Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Goblin Giant Electro Wizard Sparky
Barbarians Sparky Flying Machine Dark Prince Electro Wizard
Barbarians Sparky Dark Prince Electro Wizard
Barbarians Sparky Dark Prince Electro Wizard
Arrows Barbarians Dark Prince Sparky
Arrows Flying Machine Dark Prince Electro Wizard
Electro Wizard Arrows Flying Machine
Arrows Barbarians Flying Machine Goblin Giant Electro Wizard Sparky
Barbarians Sparky
Barbarians Dark Prince Electro Wizard Sparky
Barbarians Electro Wizard Arrows Flying Machine Dark Prince Goblin Giant
Arrows Flying Machine Electro Wizard
Barbarians Sparky Flying Machine Dark Prince Electro Wizard
Sparky Arrows Barbarians Dark Prince Electro Wizard
Barbarians Sparky Electro Wizard
Barbarians Electro Wizard Sparky
Barbarians Sparky Arrows Dark Prince Electro Wizard
Arrows Barbarians Flying Machine Dark Prince Electro Wizard
Arrows Barbarians Flying Machine Dark Prince Electro Wizard
Barbarians Sparky Electro Wizard
Dark Prince Arrows Barbarians Flying Machine Goblin Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Dark Prince Electro Wizard Sparky
Electro Wizard Arrows Flying Machine
Barbarians Dark Prince Goblin Giant Electro Wizard Sparky
Dark Prince Barbarians Goblin Giant Electro Wizard Sparky
Barbarians Dark Prince Goblin Giant Sparky
Arrows Flying Machine Goblin Giant Electro Wizard
Dark Prince Sparky Barbarians Flying Machine Goblin Giant Electro Wizard
Barbarians Dark Prince Goblin Giant Sparky
Electro Wizard Barbarians Flying Machine Dark Prince Sparky
Barbarians Goblin Giant Sparky
Barbarians Flying Machine Dark Prince Sparky
Arrows Barbarians Dark Prince Goblin Giant Electro Wizard
Barbarians Dark Prince Goblin Giant Sparky
Barbarians Flying Machine Sparky
Barbarians Electro Wizard Sparky Flying Machine Dark Prince Goblin Giant
Arrows Barbarians Flying Machine Dark Prince Electro Wizard Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Sparky
Arrows Flying Machine Electro Wizard
Arrows Flying Machine Goblin Giant Sparky
Arrows Barbarians Flying Machine Dark Prince Sparky
Arrows Dark Prince Sparky
Arrows Flying Machine Goblin Giant
Arrows Flying Machine Sparky
Arrows Flying Machine
Arrows Flying Machine
Electro Wizard Sparky
Arrows Flying Machine Dark Prince Electro Wizard Sparky
Arrows Flying Machine
Flying Machine Sparky
Arrows Flying Machine
Arrows Flying Machine Sparky
Arrows Flying Machine Sparky
Arrows Flying Machine Sparky
Arrows Sparky
Sparky
Arrows Flying Machine Dark Prince Electro Wizard Sparky
Arrows Flying Machine
Sparky
Arrows
Sparky
Arrows Barbarians Flying Machine
Arrows Dark Prince Sparky
Arrows Flying Machine Electro Wizard Sparky
Arrows Flying Machine Sparky
Arrows Sparky
Arrows Flying Machine Electro Wizard Sparky
Electro Wizard Flying Machine
Sparky
Arrows Sparky
Arrows Electro Wizard Sparky
Sparky
Arrows Sparky
Electro Wizard Barbarians Flying Machine Dark Prince
Arrows Flying Machine Electro Wizard
Arrows
Flying Machine Dark Prince Electro Wizard Sparky
Arrows Flying Machine
Arrows Sparky
Flying Machine Dark Prince Sparky
Flying Machine Electro Wizard Sparky
Flying Machine Electro Wizard
Flying Machine Dark Prince Goblin Giant Electro Wizard Sparky
Sparky
Sparky

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