My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Princess Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon
Giant Snowball
Barbarians Witch Princess Inferno Dragon
Zap
Witch Princess Inferno Dragon
Barbarian Barrel
Barbarians Witch Princess Ice Wizard
The Log
Barbarians Witch Princess
Earthquake
Barbarians Witch
Arrows
Witch Princess
Royal Delivery
Barbarians Witch Princess Ice Wizard Inferno Dragon
Fireball
Barbarians Witch Princess Ice Wizard Inferno Dragon
Poison
Barbarians Witch Princess Ice Wizard
Lightning
Witch Ice Wizard Inferno Dragon
Rocket
Barbarians Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Princess Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Princess Ice Wizard Freeze Inferno Dragon Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Princess Ice Wizard Freeze

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Freeze
Barbarians
Giant
Arrows Witch Princess Ice Wizard
Freeze
Arrows
Witch
Giant
Princess
Giant
Ice Wizard
Giant
Inferno Dragon

Defense Synergies 0 5

Arrows
Barbarians Ice Wizard
Barbarians
Arrows
Giant
Freeze
Witch
Ice Wizard
Princess
Ice Wizard
Ice Wizard
Arrows Witch Princess Inferno Dragon
Inferno Dragon
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Inferno Dragon Witch Ice Wizard
Barbarians Witch Freeze Ice Wizard Inferno Dragon
Barbarians Witch Inferno Dragon Ice Wizard
Arrows Barbarians Princess
Arrows Freeze Ice Wizard
Inferno Dragon Arrows Freeze Witch Princess Ice Wizard
Arrows Barbarians
Barbarians Witch Inferno Dragon Princess Ice Wizard
Barbarians Ice Wizard
Barbarians Witch Ice Wizard Arrows Freeze Princess
Arrows Inferno Dragon Witch Princess Ice Wizard
Barbarians Freeze Witch Ice Wizard
Arrows Barbarians Freeze Witch Princess
Barbarians Inferno Dragon
Barbarians Freeze Inferno Dragon
Barbarians Arrows Witch
Arrows Barbarians Witch Ice Wizard
Arrows Freeze Witch Barbarians Princess Ice Wizard Inferno Dragon
Barbarians Inferno Dragon
Arrows Barbarians Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Arrows Inferno Dragon
Barbarians Witch
Barbarians
Barbarians Witch Inferno Dragon
Arrows Freeze Witch Princess Ice Wizard
Barbarians Witch Ice Wizard
Barbarians Inferno Dragon
Freeze Barbarians Witch Inferno Dragon
Witch Barbarians Inferno Dragon
Inferno Dragon Barbarians Witch
Arrows Barbarians
Barbarians Witch
Barbarians Witch Princess
Barbarians Witch Freeze Inferno Dragon
Arrows Barbarians Freeze Witch Princess Ice Wizard Inferno Dragon
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Freeze
Arrows Princess Ice Wizard
Arrows
Arrows Barbarians Freeze
Arrows
Arrows Freeze Witch Princess Ice Wizard
Arrows Witch Princess
Arrows Freeze Princess Ice Wizard
Arrows
Arrows Princess
Arrows Princess
Princess
Arrows Freeze Princess
Princess Arrows
Arrows Witch Princess
Arrows Princess
Arrows Freeze
Arrows Princess
Arrows Witch Princess
Arrows Princess
Arrows Barbarians
Arrows Freeze Witch Princess Ice Wizard
Witch Inferno Dragon
Arrows Witch Princess Ice Wizard
Arrows Witch Princess
Arrows
Arrows Witch Princess Ice Wizard
Freeze Witch
Arrows
Arrows Freeze Princess
Arrows Princess
Barbarians Freeze Witch Princess
Arrows Witch Princess Ice Wizard
Freeze
Arrows
Princess
Arrows Princess
Arrows
Freeze Witch Princess
Witch Princess
Freeze Witch Princess
Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: