My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Giant Skeleton Bandit Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton Bandit Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit Phoenix
Giant Snowball
Barbarians Goblin Hut Little Prince
Zap
Goblin Hut Bandit Little Prince
Barbarian Barrel
Barbarians Goblin Hut Wizard Giant Skeleton Bandit Little Prince
The Log
Barbarians Goblin Hut Giant Skeleton Bandit Little Prince
Earthquake
Barbarians Goblin Hut
Arrows
Goblin Hut Little Prince
Royal Delivery
Barbarians Goblin Hut Wizard Giant Skeleton Bandit Little Prince
Fireball
Barbarians Goblin Hut Wizard Bandit Little Prince
Poison
Barbarians Goblin Hut Wizard Phoenix Little Prince
Lightning
Goblin Hut Wizard Bandit Phoenix Little Prince
Rocket
Barbarians Goblin Hut Wizard Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Little Prince Phoenix Barbarians Goblin Hut Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Bandit Little Prince Phoenix

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton Bandit Phoenix
Barbarians
Goblin Hut
Giant Skeleton Bandit
Wizard
Giant Skeleton Bandit
Giant Skeleton
Arrows Goblin Hut Wizard Bandit
Bandit
Arrows Goblin Hut Wizard Giant Skeleton Little Prince
Phoenix
Arrows
Little Prince
Bandit

Defense Synergies 0 14

Arrows
Barbarians Goblin Hut Giant Skeleton Bandit Phoenix Little Prince
Barbarians
Arrows
Goblin Hut
Arrows Wizard Giant Skeleton Bandit
Wizard
Goblin Hut Giant Skeleton Bandit
Giant Skeleton
Arrows Goblin Hut Wizard Little Prince
Bandit
Arrows Goblin Hut Wizard Little Prince
Phoenix
Arrows Little Prince
Little Prince
Arrows Giant Skeleton Bandit Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Wizard
Barbarians Goblin Hut Bandit Phoenix
Barbarians Goblin Hut Giant Skeleton Bandit
Barbarians Goblin Hut Bandit Phoenix
Arrows Barbarians Giant Skeleton
Arrows Bandit
Arrows Goblin Hut Wizard Phoenix Little Prince
Arrows Barbarians Giant Skeleton Bandit Phoenix
Barbarians Goblin Hut Phoenix
Barbarians Giant Skeleton Bandit Phoenix Little Prince
Barbarians Arrows Goblin Hut Wizard Giant Skeleton Bandit
Arrows Goblin Hut Wizard Phoenix
Barbarians Goblin Hut Wizard Giant Skeleton Bandit
Wizard Arrows Barbarians Goblin Hut
Barbarians Goblin Hut Bandit Phoenix
Barbarians Goblin Hut Bandit
Barbarians Wizard Arrows Goblin Hut
Arrows Barbarians Goblin Hut Wizard Bandit Little Prince
Arrows Wizard Barbarians Goblin Hut Giant Skeleton Bandit Little Prince
Barbarians Goblin Hut Phoenix
Wizard Arrows Barbarians Giant Skeleton Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Hut Giant Skeleton Bandit
Bandit Arrows Wizard Phoenix
Barbarians Giant Skeleton Bandit Goblin Hut
Giant Skeleton Barbarians Bandit Phoenix
Barbarians Giant Skeleton Goblin Hut Bandit Phoenix
Arrows Wizard Goblin Hut
Barbarians Goblin Hut Giant Skeleton Bandit Phoenix
Giant Skeleton Barbarians Phoenix
Giant Skeleton Barbarians Goblin Hut Bandit Phoenix
Barbarians Goblin Hut Phoenix
Barbarians Goblin Hut Giant Skeleton Phoenix
Arrows Barbarians Giant Skeleton Phoenix
Barbarians Giant Skeleton Wizard Bandit
Wizard Barbarians
Barbarians Goblin Hut Phoenix Giant Skeleton Little Prince
Arrows Barbarians Goblin Hut Wizard Giant Skeleton Phoenix
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Bandit
Arrows Bandit
Arrows Goblin Hut Giant Skeleton Bandit
Arrows Barbarians Giant Skeleton
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows Wizard
Goblin Hut Bandit
Arrows Bandit
Arrows Goblin Hut
Arrows Goblin Hut Wizard Bandit
Arrows Goblin Hut Wizard Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Little Prince
Giant Skeleton
Arrows Wizard
Arrows Barbarians
Arrows Wizard Little Prince
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows Bandit
Arrows Wizard Little Prince
Goblin Hut Wizard
Arrows Wizard Bandit
Arrows
Giant Skeleton
Arrows Wizard
Barbarians Goblin Hut Bandit
Arrows Wizard
Arrows
Wizard
Arrows Wizard
Arrows Giant Skeleton
Giant Skeleton
Giant Skeleton Bandit Little Prince
Wizard

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