My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Goblin Hut P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Skeleton Dragons Barbarians Hog Rider Goblin Hut Goblin Barrel Skeleton Army
Zap
Goblin Hut Goblin Barrel Skeleton Army
Barbarian Barrel
Barbarians Goblin Hut Goblin Barrel Skeleton Army
The Log
Barbarians Hog Rider Goblin Hut Goblin Barrel Skeleton Army
Earthquake
Barbarians Hog Rider Goblin Hut Goblin Barrel Skeleton Army
Arrows
Skeleton Dragons Goblin Hut Goblin Barrel Skeleton Army
Royal Delivery
Skeleton Dragons Barbarians Hog Rider Goblin Hut Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Skeleton Dragons Barbarians Hog Rider Goblin Hut Goblin Barrel Skeleton Army
Poison
Skeleton Dragons Barbarians Goblin Hut Skeleton Army
Lightning
Skeleton Dragons Goblin Hut
Rocket
Barbarians Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Skeleton Dragons Hog Rider Barbarians Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Skeleton Army Skeleton Dragons

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Goblin Barrel
Skeleton Dragons
Hog Rider Goblin Hut P.E.K.K.A
Barbarians
Hog Rider
Hog Rider
Arrows Skeleton Dragons Barbarians Goblin Hut Goblin Barrel
Goblin Hut
Skeleton Dragons Hog Rider Goblin Barrel
Goblin Barrel
Arrows Hog Rider Goblin Hut Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Arrows Skeleton Dragons Goblin Barrel

Defense Synergies 0 9

Arrows
Barbarians Goblin Hut P.E.K.K.A
Skeleton Dragons
Barbarians Goblin Hut Skeleton Army P.E.K.K.A
Barbarians
Arrows Skeleton Dragons Skeleton Army
Hog Rider
Goblin Hut
Arrows Skeleton Dragons Skeleton Army
Goblin Barrel
Skeleton Army
Skeleton Dragons Barbarians Goblin Hut
P.E.K.K.A
Arrows Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Goblin Hut
Barbarians Skeleton Army P.E.K.K.A Skeleton Dragons Goblin Hut
Barbarians Goblin Hut Skeleton Army P.E.K.K.A Skeleton Dragons
Barbarians Goblin Hut Skeleton Army P.E.K.K.A Skeleton Dragons
Arrows Barbarians Skeleton Army P.E.K.K.A
Arrows Skeleton Army Skeleton Dragons
Skeleton Dragons Arrows Goblin Hut
Arrows Skeleton Dragons Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Goblin Hut Skeleton Army
Skeleton Army Barbarians
Skeleton Dragons Barbarians Skeleton Army Arrows Goblin Hut
Arrows Skeleton Dragons Goblin Hut
Barbarians Goblin Hut Skeleton Army P.E.K.K.A Skeleton Dragons
Skeleton Army Arrows Skeleton Dragons Barbarians Goblin Hut P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A Goblin Hut
Barbarians Skeleton Army Goblin Hut P.E.K.K.A
Barbarians Arrows Skeleton Dragons Goblin Hut Skeleton Army P.E.K.K.A
Arrows Skeleton Dragons Barbarians Goblin Hut Skeleton Army
Arrows Skeleton Dragons Barbarians Goblin Hut
Barbarians P.E.K.K.A Goblin Hut
Skeleton Dragons Skeleton Army Arrows Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Goblin Hut P.E.K.K.A
Arrows Skeleton Dragons
Barbarians Skeleton Army P.E.K.K.A Goblin Hut
Skeleton Army P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Goblin Hut Skeleton Army
Arrows Skeleton Dragons Goblin Hut
Skeleton Army P.E.K.K.A Barbarians Goblin Hut
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Skeleton Dragons Barbarians Goblin Hut Skeleton Army
P.E.K.K.A Skeleton Dragons Barbarians Goblin Hut Skeleton Army
P.E.K.K.A Barbarians Goblin Hut
Skeleton Army P.E.K.K.A Arrows Barbarians
Barbarians Skeleton Army P.E.K.K.A
Skeleton Dragons Barbarians Skeleton Army
Barbarians Goblin Hut Skeleton Army Skeleton Dragons P.E.K.K.A
Arrows Skeleton Dragons Barbarians Goblin Hut P.E.K.K.A
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Goblin Hut
Arrows Skeleton Dragons Barbarians
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Skeleton Dragons Goblin Hut
Arrows Skeleton Dragons
Arrows Skeleton Dragons Goblin Hut
Arrows Skeleton Dragons Goblin Hut
Arrows Skeleton Dragons Goblin Hut
Arrows
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Barbarians
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Skeleton Dragons Goblin Hut
Arrows Skeleton Dragons
Arrows Skeleton Dragons
P.E.K.K.A
Arrows
Barbarians Goblin Hut Skeleton Army
Arrows Skeleton Dragons
Arrows
Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Skeleton Dragons P.E.K.K.A
Skeleton Dragons
Skeleton Dragons
P.E.K.K.A
Skeleton Dragons

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